bloodbath is pretty op on classes with lots of accidental aoe skills like drg, on other single target skills melees (mnk,nin, sam) it can be totally useless because the target might be shielded and the absorb is then 0 or 1 instead of the dmg you deal to the shield (this affects all the absorb skills on all classes like pld gnb war and mages with drain - they only have a use if target isnt shielded which sucks a lot)

backstep is trash yeah, was always, idk why its still there

fetter ward has same problem like in old 3.x pvp, you can get cc'd into fetter ward, taking away your valuable seconds of cc immunity because netcode. I would rather like to see it as a basic skill than an additional because its not very reliable anyway..

on the other hand cc is now so rare and we have resistances too, idk why we still need it, its a pretty niche ability

arms length prevents swapping targets a bit too, you get a debuff on your dmg for hitting a target with it, in old pvp when there was safeguard you only got punished if you try to burst into the target with safeguard, now you get punished even if you realize you hit the target with the defensive because of the debuff - it breaks the game flow more than needed. This prevents playing smart.

Playing smart should be encouraged, playing stupid shouldn't pay off so much as it does. There is too much RNG in Feast now because of necessity to spam potion, which lag and scale with your HP values that are snapshotted weirdly too because of the lag and lack of cc & support skills. It needs more single effective and pure skills, start splitting up defensive, offensive and support skills from each other. Or it stays a hot mess.

You removed TP, resource managment is gone now on melees, could just use MP instead... Might give classes more depth and less buttonsmash.