Quote Originally Posted by Commander_Justitia View Post
bloodbath is pretty op on classes with lots of accidental aoe skills like drg, on other single target skills melees (mnk,nin, sam) it can be totally useless because the target might be shielded and the absorb is then 0 or 1 instead of the dmg you deal to the shield (this affects all the absorb skills on all classes like pld gnb war and mages with drain - they only have a use if target isnt shielded which sucks a lot)

fetter ward has same problem like in old 3.x pvp, you can get cc'd into fetter ward, taking away your valuable seconds of cc immunity because netcode. I would rather like to see it as a basic skill than an additional because its not very reliable anyway..

on the other hand cc is now so rare and we have resistances too, idk why we still need it, its a pretty niche ability

Playing smart should be encouraged, playing stupid shouldn't pay off so much as it does. There is too much RNG in Feast now because of necessity to spam potion, which lag and scale with your HP values that are snapshotted weirdly too because of the lag and lack of cc & support skills. It needs more single effective and pure skills, start splitting up defensive, offensive and support skills from each other. Or it stays a hot mess.
It's useless on NIN and mostly Monk (not completely useless, but because you'd probably get more value out of A/L). But you're wrong about SAM - it's absolutely busted on Samurai; Chiten bloodbath is the most ridiculous thing I've ever seen.

CC is rare because the phys range in this game are bad and just decide to bind silence stun the same target.


The issue I have with fetter ward is a lot of melees who still take it don't do so to survive, they do it for uptime. And if it's uptime you're aiming for then you might as well just take feint, since you can't exactly play feint/FW unless you wanna die real quick.

Also again, people don't get punished for mistakes or standing in dumb areas unless they have a teammate intelligent enough to notice and call them. For the most part, things seem below par or weaker because the general playerbase has this has this first exposure to any kind of MMORPG Arena PvP and isn't very good at it, but you don't need to be to climb, so the cycle continues.