Quote Originally Posted by TinkerTech View Post
While I don't see them re-vamping the dungeons they've already made, I think an 'extreme' version of dungeons for veteran players would allow new mechanics and to mix up what they've done before.
they should at least add some slight changes to it and add it to the roulette mix that gets selected at random. That way we have 2 versions of it. One day you may get version 1 and another day version 2.



Quote Originally Posted by TinkerTech View Post
I don't see this happening due to the space needed for boss mechanics, but I would like to see the shape of boss arenas changed up a bit so it's not always a perfect circle. (like in Cutter's Cry)
I mean look at Sastasha. Do the first couple of bosses really need their own arena? I know most bosses this cant be done with since they have mechanics attached to their arena. Maybe a shadow of that boss walks around that is easier but drops extra experience points. Worth a try.

Quote Originally Posted by TinkerTech View Post
There's something similar in Sunken Temple with a Quarn facer that will drop loot, but run away if you don't kill it fast enough. I would like to see more of that as well, just to break up the momentum a bit. As for the random ally...It's hard to implement for story reasons, but I could see it as a fun diversion.
Random ally can be anyone. even from the beast tribe. We helped the beast tribes so much and even have ally status with them. Why cant they pop in randomly throughout our journey to help us with dungeons, fates or even random monster fights?


Quote Originally Posted by TinkerTech View Post
I don't think the pomanders should be added as that's part of what makes Deep Dungeon unique, but I would like to see more physical obstacles to out-wit or overcome.
power-ups could be anything dropping from a monster that boosts the parties SPD,DEF or ATK at least.


Quote Originally Posted by TinkerTech View Post
You mean like in XV where if you use a strong enough Blizzard grenade (They're not spells, they're grenades and don't try to convince me otherwise.) on a lake you end up freezing your party in place? Yeah, that would be cool!
Never got into that game, Id even go with a puddle on the ground that freezes the monster in place or give them a debuff.


Quote Originally Posted by TinkerTech View Post
My first thought was of your profile pick just picking up a railgun and having at it. The second was "I could see Wedge doing that if you let him." Maybe tie that in to the ally bit above?
We're able to ride Magitek mounts in dungeons at the end of 2.0 story and the Alexander raid. Im sure the devs can add a connon arm that has "X" amount of AOE uses and damage.