Quote Originally Posted by Jirah View Post
I didnt even read but I already agree. Dungeons are so mind numbing and the excuses are stupid.

But yoship said he doesn’t want to make difficult content with a 4 player base due to Healer strain. Which I agree but it’s not savage dungeons (as amazing as that would be) just take us for a spin. Considering how few dungeons we are getting it shouldn’t be this samey
Yep, nothing difficult if fine with me, but like I mentioned more dungeon layouts that randomly get selected as player queue up. Maybe give players a choices what doors they walk through that spawns a random layout. Perhaps add a treasure door/gamble to a dungeon with a goodie personal goodie bag for all. Bring back the goodie bag from diadem 2. Add monster allies that help players DPS or provide a buff to the party. I would love to see a gang of Tonberrys or random monster spawn to help the party. More traps that hurt and buff adds/players, more rooms that have a ticking time bomb. Bosses roaming the dungeon. Random boss layouts. More power ups maybe even adding a sense of urgency more often. Fun not hard.