Quote Originally Posted by Edax View Post
I can't recommend DRG, it's got more awkward rotations and your always fighting to keep Blood of the Dragon going which just increases the stress and discourages disengaging with the boss. Not only that but DRG has a bunch of buffs you have to juggle: Life Surge, Lance Charge, Battle Litany and Dragon Sight, with the last one being especially awkward to use if your trying to reduce how much you use your keyboard and mouse. Add to that you have 4 jump attacks that aren't part of any normal ABC rotation so you gotta try to keep up with all the buffs and jumps while also trying to keep Blood of the Dragon bar alive while also keeping up with all your dive attacks. I can't recommend this job to someone who has carpal tunnel. Playing DRG is a juggling act.
That's fair, though a lot of what you mentioned is more long term multitasking as opposed to manic, and a very measured in pace. DRGs is distinct from the other three melee in that we are the only melee without any inherent skill speed boost. Also, while jumps have a faster animation in Shadowbringers, they still force the player to pause. All of this combined makes it easy for me to move my arm over during the lengthier animations, rather than splaying my fingers or twisting my wrists.

The Dragon Sight thing isn't a big deal; if the person is just looking to progress, there's a few macros you can make to make it easier on you. All of these buffs have a really long CD, and with Blood of the Dragon being rather generous you can have it up before the fight begins, meaning even the opener is relatively relaxed for a melee.

All in all melee is not recommended for those trying to avoid strain, though if they had to pick one, dragoon is the best choice.