What about Samurai ???
What about Samurai ???
I can't endorse it. It suddenly picks up pace in your 60s with a combination of more kenki and an action to spend it on in Shinten. It has an innate skill speed boost, which also increases the pace. And if you have carpal tunnel, you have to figure out how you are going to bind it with all of the junk you have to figure out without causing repetitive strain. It has three ST combos, and while one is two buttons, it's already a bit much when you also have to bind stuff like Iaijutsu and its Ctrl-C + Ctrl-V partner which is on its own button for some reason. Also for some reason Third Eye has two additional actions it interacts with. I found it comfortable to play when I picked it up but it started to cause the RSI to flare up when I caught up in SB, and it only got worse with Shadowbringers.
DRG has a more moderated pace, as far as melee goes, if you wanted something similar but more comfortable.
I can't recommend DRG, it's got more awkward rotations and your always fighting to keep Blood of the Dragon going which just increases the stress and discourages disengaging with the boss. Not only that but DRG has a bunch of buffs you have to juggle: Life Surge, Lance Charge, Battle Litany and Dragon Sight, with the last one being especially awkward to use if your trying to reduce how much you use your keyboard and mouse. Add to that you have 4 jump attacks that aren't part of any normal ABC rotation so you gotta try to keep up with all the buffs and jumps while also trying to keep Blood of the Dragon bar alive while also keeping up with all your dive attacks. I can't recommend this job to someone who has carpal tunnel. Playing DRG is a juggling act.I can't endorse it. It suddenly picks up pace in your 60s with a combination of more kenki and an action to spend it on in Shinten. It has an innate skill speed boost, which also increases the pace. And if you have carpal tunnel, you have to figure out how you are going to bind it with all of the junk you have to figure out without causing repetitive strain. It has three ST combos, and while one is two buttons, it's already a bit much when you also have to bind stuff like Iaijutsu and its Ctrl-C + Ctrl-V partner which is on its own button for some reason. Also for some reason Third Eye has two additional actions it interacts with. I found it comfortable to play when I picked it up but it started to cause the RSI to flare up when I caught up in SB, and it only got worse with Shadowbringers.
DRG has a more moderated pace, as far as melee goes, if you wanted something similar but more comfortable.
Last edited by Edax; 05-24-2020 at 12:16 PM.
That's fair, though a lot of what you mentioned is more long term multitasking as opposed to manic, and a very measured in pace. DRGs is distinct from the other three melee in that we are the only melee without any inherent skill speed boost. Also, while jumps have a faster animation in Shadowbringers, they still force the player to pause. All of this combined makes it easy for me to move my arm over during the lengthier animations, rather than splaying my fingers or twisting my wrists.I can't recommend DRG, it's got more awkward rotations and your always fighting to keep Blood of the Dragon going which just increases the stress and discourages disengaging with the boss. Not only that but DRG has a bunch of buffs you have to juggle: Life Surge, Lance Charge, Battle Litany and Dragon Sight, with the last one being especially awkward to use if your trying to reduce how much you use your keyboard and mouse. Add to that you have 4 jump attacks that aren't part of any normal ABC rotation so you gotta try to keep up with all the buffs and jumps while also trying to keep Blood of the Dragon bar alive while also keeping up with all your dive attacks. I can't recommend this job to someone who has carpal tunnel. Playing DRG is a juggling act.
The Dragon Sight thing isn't a big deal; if the person is just looking to progress, there's a few macros you can make to make it easier on you. All of these buffs have a really long CD, and with Blood of the Dragon being rather generous you can have it up before the fight begins, meaning even the opener is relatively relaxed for a melee.
All in all melee is not recommended for those trying to avoid strain, though if they had to pick one, dragoon is the best choice.
I'll just point out that SAM conceptionally just generate resources with its Sen Gauge and Kenki Gauge. Even if you use your actions slowly, you'll still generate resources to unleash your ultimate attack. Your not required to hit your buttons faster even if you have a skill speed boost so it's very forgiving in that regard. You can fight at your pace because once the resource is generated, it'll stay on your bar until you use it or leave the zone.That's fair, though a lot of what you mentioned is more long term multitasking as opposed to manic, and a very measured in pace. DRGs is distinct from the other three melee in that we are the only melee without any inherent skill speed boost. Also, while jumps have a faster animation in Shadowbringers, they still force the player to pause. All of this combined makes it easy for me to move my arm over during the lengthier animations, rather than splaying my fingers or twisting my wrists.
The Dragon Sight thing isn't a big deal; if the person is just looking to progress, there's a few macros you can make to make it easier on you. All of these buffs have a really long CD, and with Blood of the Dragon being rather generous you can have it up before the fight begins, meaning even the opener is relatively relaxed for a melee.
All in all melee is not recommended for those trying to avoid strain, though if they had to pick one, dragoon is the best choice.
The Sen thing is a fair point, though Kenki I feel is as much a point against it: let's say you are doing world content, a dungeon or alliance raid or something and have Kenki left over. Since all your actions start building it (and fast), you feel the need to spend it. This is especially true if you have a button that is always ticking that gives you 50 more of it, and the sooner you can press it, the sooner the CD can start ticking. This just makes the start of combat feel more frantic with the oGCDs to spend if you have these resources. Sen is not so bad; Iaijutsu are like jumps in that they gate the pace of the job a bit which can be a good thing.I'll just point out that SAM conceptionally just generate resources with its Sen Gauge and Kenki Gauge. Even if you use your actions slowly, you'll still generate resources to unleash your ultimate attack. Your not required to hit your buttons faster even if you have a skill speed boost so it's very forgiving in that regard. You can fight at your pace because once the resource is generated, it'll stay on your bar until you use it or leave the zone.
Though if you find it's still comfortable for you, it could be worth trying for the OP. I found it rough on my wrists but everyone will have different experiences based on their configurations and circumstances and all that. It starts at 50 so if the thread poster finds it's taxing her wrists it's not so bad to drop it. You get a good idea of how SAM feels as you approach 70.
I'm interested in this macro thingy but also was looking into MCH as well but dunno kinda scared
Well, for example, for PvP I use this macro for Dragon Sight:
If I were to make something for PvE, aside from changing /pvpac to /ac, include <c> (chocobo companion), and maybe go with slots 5, 6, 7, 8, 4, 2, 3, in order, so this way, it will go for DPS first regardless of full or light party. If there's room after that you can squeeze in /psort.Code:/micon Dragon Sight /merror off /pvpac "Dragon Sight" <mo> /pvpac "Dragon Sight" <t> /pvpac "Dragon Sight" <2> /pvpac "Dragon Sight" <3> /pvpac "Dragon Sight" <4> /pvpac "Dragon Sight" <5> /pvpac "Dragon Sight" <6> /pvpac "Dragon Sight" <7> /pvpac "Dragon Sight" <8>
I haven't tested it in PvE since I don't play DRG outside of PvP anymore (mostly because I am just not a DPS person), it might look like:
Somebody more serious about DRG can totally chime in here and pick it apart; just something I typed out raw. If there's any issues or you want macro help you can hit me up at Honey#9999 on Discord and I can help you out. Macros aren't good for stuff like your core rotation but they can be great for the usability of enhancements like Dragon Sight or Nascent Flash.Code:/micon Dragon Sight /merror off /psort /ac "Dragon Sight" <mo> /ac "Dragon Sight" <t> /ac "Dragon Sight" <5> /ac "Dragon Sight" <6> /ac "Dragon Sight" <7> /ac "Dragon Sight" <8> /ac "Dragon Sight" <4> /ac "Dragon Sight" <2> /ac "Dragon Sight" <3> /ac "Dragon Sight" <c>
Also as someone said, I highly discourage playing MCH. I really wanted to work for me but even with different hardware and configurations it was inducing a bit of strain.
Ever since the update to it in Shadowbringers, the recast time on BOTD is 25 seconds and its duration is 30 seconds. Unless there's a 30 seconds transition, it becomes impossible to lose now, unless you stop hitting enemies or neglect to press the button again, 5 seconds before it wears off. The other claims against its oGCDs are weird to me, because SAM has those same sorts of things to juggle, they're just further tied into its Kenki bar and Third Eye. Along with Shifu you wind up pressing your buttons pretty much just as much, and more if your skill speed is higher than it should be. The only thing that's simpler about SAM as that there's less of a need to plan out use of your skills, since none of them affect other people, and it has one less positional.I can't recommend DRG, it's got more awkward rotations and your always fighting to keep Blood of the Dragon going which just increases the stress and discourages disengaging with the boss. Not only that but DRG has a bunch of buffs you have to juggle: Life Surge, Lance Charge, Battle Litany and Dragon Sight, with the last one being especially awkward to use if your trying to reduce how much you use your keyboard and mouse. Add to that you have 4 jump attacks that aren't part of any normal ABC rotation so you gotta try to keep up with all the buffs and jumps while also trying to keep Blood of the Dragon bar alive while also keeping up with all your dive attacks. I can't recommend this job to someone who has carpal tunnel. Playing DRG is a juggling act.
To answer OP, people already said it, but it's BLM if you only want to go low APM DPS. If BLM doesn't appeal to you, I'd go with RDM or DRG. If you can't be nice to your hands with BLM, then you can be semi-nice to them while buffing your allies or being able to raise them.
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