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  1. #71
    Player
    BlitzAceRush's Avatar
    Join Date
    Dec 2013
    Posts
    471
    Character
    Xeorran Kalia'shearra
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    That is a separate issue from the one you stated about Tanks having all the heavy hitting jobs, the Tanks could all be magic cyborgs and are they fun to play could still be an issue. Giving Tanks fun and interesting jobs has nothing to do with are they fun?

    I'd see nothing wrong with making BeastMaster a Tank, or a DPS or hell a healer whatever they wanted to do with it so long as it was fun to play, all roles get "cool" jobs and that's subjective. There are people still sore SAM isn't a Tank and people still sore DRK isn't a DPS that's simply people having different views. To some all Tanks are boring archetypes they have no interest in player and perhaps that BeastMaster Tank has the game play and appeal they're waiting for, same for any role.

    I personally find it a little absurd that Tanks of all roles is being called out for getting all the cool stuff when we have 4 flavors of "Knight in plate" and yes I'm counting GNB because outside of it's AF it's forced into the plate with the others and other then the "booms" swings a mostly one handed blade.
    (0)

  2. #72
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by BlitzAceRush View Post
    I personally find it a little absurd that Tanks of all roles is being called out for getting all the cool stuff when we have 4 flavors of "Knight in plate" and yes I'm counting GNB because outside of it's AF it's forced into the plate with the others and other then the "booms" swings a mostly one handed blade.
    I have plenty of issues with DPS and healer Jobs but I am focusing on Tank currently because of the talk about Tank getting a option to become a DPS.

    As I mention in my other post, Role Shift system can be possible if SE put effort into making it work by providing certain adjustments to stats, job mechanic, and change/replace certain skills based on their Role Shift thus a successful Role Shift system can provide current jobs with other Role Options such as Red Mage can become a Double cast Healer, Monk can become a Counterattack Tank, SAM can become a Parry Tank, Astrologian can become a DPS Celestrial attacker, and even a Warrior can become a DPS Brute force hitter.

    I already agree in the past in old posts we need more Tank jobs but I also want them to get creative with the Tank Jobs beyond them just being "cool" looking. Also, don't want the future of Tanks to be "only sword" jobs and this warrior with a Axe.

    get more creative with weapon choices for Tanks such as Hammers that can act as a debuff tank that smash enemy armor and weapons to make them and allies cause more damage to the enemies and enemies cause less damage, the defensive Martial Arts styles that focus being attacked then countering that attack, maybe even unarmed Magic Tank user that focus on creating magical barriers and instant cast magic attacks, and maybe dive into Garlean theme jobs such as the Gun-Shield job for a heavy shield defender type Tank that focus on using the Gun-shield to attack and defend.
    (0)
    Last edited by EdwinLi; 05-30-2020 at 04:36 AM.

  3. #73
    Player
    TeraRamis's Avatar
    Join Date
    Jan 2014
    Posts
    606
    Character
    Tiffah Lockhart
    World
    Balmung
    Main Class
    Dragoon Lv 82
    I'd play a warrior...

    ... if they could equip a sword.

    Axes don't work for me. Especially 2h axes.
    (1)

  4. #74
    Player
    MirronTulaxia's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    523
    Character
    Mirron Tulaxia
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by EdwinLi View Post
    I have plenty of issues with DPS and healer Jobs but I am focusing on Tank currently because of the talk about Tank getting a option to become a DPS.

    As I mention in my other post, Role Shift system can be possible if SE put effort into making it work by providing certain adjustments to stats, job mechanic, and change/replace certain skills based on their Role Shift thus a successful Role Shift system can provide current jobs with other Role Options such as Red Mage can become a Double cast Healer, Monk can become a Counterattack Tank, SAM can become a Parry Tank, Astrologian can become a DPS Celestrial attacker, and even a Warrior can become a DPS Brute force hitter.

    I already agree in the past in old posts we need more Tank jobs but I also want them to get creative with the Tank Jobs beyond them just being "cool" looking. Also, don't want the future of Tanks to be "only sword" jobs and this warrior with a Axe.

    get more creative with weapon choices for Tanks such as Hammers that can act as a debuff tank that smash enemy armor and weapons to make them and allies cause more damage to the enemies and enemies cause less damage, the defensive Martial Arts styles that focus being attacked then countering that attack, maybe even unarmed Magic Tank user that focus on creating magical barriers and instant cast magic attacks, and maybe dive into Garlean theme jobs such as the Gun-Shield job for a heavy shield defender type Tank that focus on using the Gun-shield to attack and defend.
    Ultimately they tried that road with Summoner and Scholar. It didn't work. If anything they would want to split them apart instead of tie them together the way they are currently. So it just doesn't seem like a road they'd like to do.

    I would like a mage tank certainly, but I don't see it happening, much like a physical healer won't.
    (0)

  5. #75
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by MirronTulaxia View Post
    Ultimately they tried that road with Summoner and Scholar. It didn't work. If anything they would want to split them apart instead of tie them together the way they are currently. So it just doesn't seem like a road they'd like to do.

    I would like a mage tank certainly, but I don't see it happening, much like a physical healer won't.
    Mage Tank is still possible due to Spellblade/Rune Fencer/Mystic Knight Job (depends on the FF game for its name) in FF series as it is a Job that has incarnated as Magic Tank or a Melee Magic sword DPS. However, it is most famous for being a Magic Tank due to Spells that provide Shell to increase Magic defense and spells that give them the ability to reduce elemental damage and natural magic damage from magic attacks.

    Though being a Sword user Job that infuses Magic into their sword and create barriers on themselves to reduce damage it may be a bit too generic to have a 4th sword Tank job when we already have three Tanks that uses a type of sword.
    (0)
    Last edited by EdwinLi; 05-30-2020 at 09:39 AM.

  6. #76
    Player
    MirronTulaxia's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    523
    Character
    Mirron Tulaxia
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    I don't expect a magic tank partially because we are already at four tanks and likely to be slowing down, and partially because they've made it rather abundantly clear that tanks are going to be DoW. I'd sooner hope for a sixth DoM exclusive role to balance the slots than a DoM Tank, especially as it would likely come with a DoW Healer which doesn't balance the difference much.
    (0)

  7. #77
    Player
    spf1200's Avatar
    Join Date
    Mar 2015
    Posts
    500
    Character
    Xant'cha Argoth
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Never going to happen. They have already stated they won't do another class that splints into 2 different roles. Smn/Sch has been a nightmare for the to balance and they don't want to have to do it again
    (0)

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