I think 'Risk Breaker' based on Vagrant Story and partially the basis for XIIs Foebreaker coukd work for this.The proposal could be reinterpeted in a need for berserker DPS, regardless of being part of WAR or not. It could be a unique job too that, except for the energy, doesn't resemble current WAR at all. Example I gave is a one handed dual wielding berserker, which is quite unique for this game. Just something that's resembles that theme more than Monk does would already be great imo. I think GNB could potentially have fit it decently enough if it were a DPS.
It'd be cool to have a Dual Axe wielder that somehow got bonuses/buffs from critting/dhing/or DCing.The proposal could be reinterpeted in a need for berserker DPS, regardless of being part of WAR or not. It could be a unique job too that, except for the energy, doesn't resemble current WAR at all. Example I gave is a one handed dual wielding berserker, which is quite unique for this game. Just something that's resembles that theme more than Monk does would already be great imo. I think GNB could potentially have fit it decently enough if it were a DPS.
They could also make Berserker a tank if they wanted to. I could think of a few skills off hand, although a DPS Berserker would be way more fun, I think. Dual wield axes, full of adrenaline/rage, rampaging against mobs with quick and violent swings. It'd be fun! Likely not gonna happen, but I hope it does someday!
''Even though "Fury Berserker Warrior type" is the entire lore and aesthetic of the job. It's just about focusing it into a protective force rather than an indiscriminate destructive one''
This is the sentence or so, of the thread. Derplander™ from the get go, covered this well. In the thematic cgi, its all too evident what warrior is conceptually. Charge, self sustain and berserk - right until you catch the hit that stops you. And then you got friends. The other tanks used to have a distinct variance in % direction on this; and it was fun. Now, it would appear homogeneity has once again left many disillusioned or homeless and in that same vein, you see why older/long term mmo veterans fear the word 'simplification'. It scarcely is as good as people like to dress up.
As for your proposed changes, I can appreciate the 'theme' of what you are implying all too well. Anyone who played Aion and enjoyed Gladiator in PvP with an extendable polearm and pure rage, will know exactly what you mean. But as many have implied here in their own way; when you change a class/job, that doesn't happen in isolation. Change has a inevitable knock-on effect and because of that, the development tie down would be all too much. Especially for a dev team that killed stance dancing and any other form of tank complexity.
What you are asking for isn't just a affront to the trinity struggle in FFXIV as people claim; but one of pure engagement design. The power of a Tank, put form into a damage forward dps class is VERY powerful in the right hands. As any PvP player across the years will attest especially. With little support (assuming classic fantasy archetypes are observed) it can negate the need for the rest of the wider team entirely. Compounding the concerns others have raised here.
Other games in this dwindling genre, are far better equipped to deal with what you are asking for. Thats the real line that perhaps was unspoken and people don't want to admit, rather than simply telling you to go to them. But nonetheless, warrior SHOULD return to being the main aggressor of the 3 as per its original design direction that I feel is simply diversity. It just can't be a dps. Not without damaging the current health and balance (in terms of player %) of the wider whole as a result.
Last edited by Mindiori; 05-24-2020 at 08:19 AM.
I would love a Riskbreaker job, but I think Gunbreaker steps on the "special forces soldier" type job fantasy, but I would relish to be wrong.
As for the subject of the thread, it's funny that WoW was cited for having multiple specs per class yet when they tried doing what the OP suggests, adding an option to play a tank as dps, they walked it back within an expansion. Protection-spec Warriors had the "Gladiator Stance" talent option in Warlords of Draenor that allowed players to finally have a sword and shield damage dealer (sounds familiar...) that they quickly yanked out when Legion was in development because it was too much to balance around.
Would I like to wield a big axe and deal damage? Yeah, but I'm comfortable enough with the game now that I respect that every job has its own fantasy of abilities, weapons, role, and gear. I was angry that Gunbreakers were revealed as tanks too for similar reasons, but I decided to bite the bullet and tank with a Dark Knight and now not only is Gunbreaker my new main, I really love to tank now in general.
Last edited by Hank_Hotspur; 05-24-2020 at 09:33 AM.
Back in the days of ARR due to how they had SCH and SMN branch off the base Arcanist job as different roles I had hoped they would eventually make role branching via soulstone for the other base jobs as well. But because of SCH and SMN they scrapped any idea of doing so. So yeah you book worms ruined it for everyone else :P lol
I do think all this aversion to tanking is usually baseless anxiety, that people would get over if they just tried tanking.Would I like to wield a big axe and deal damage? Yeah, but I'm comfortable enough with the game now that I respect that every job has its own fantasy of abilities, weapons, role, and gear. I was angry that Gunbreakers were revealed as tanks too for similar reasons, but I decided to bite the bullet and tank with a Dark Knight and now not only is Gunbreaker my new main, I really love to tank now in general.
Want to play a Berserker class with a giant axe? Then just play Warrior!
Besides, surely the whole 'feel' of that archetype includes doing whatever you want, instead of following another players lead.
The issue is that by the time Gunbreaker would even be on the table we had four melee physical DPS. As is the game should have around 20 jobs before another melee DPS is fair game. And even then who knows what job could be on the table. Beastmaster, Rune Knight, something original or more out there like Astrologian/Gunbreaker were for their respective categories? I'm definitely not saying there is anything wrong with requesting it, just pointing out they could go another way.The proposal could be reinterpeted in a need for berserker DPS, regardless of being part of WAR or not. It could be a unique job too that, except for the energy, doesn't resemble current WAR at all. Example I gave is a one handed dual wielding berserker, which is quite unique for this game. Just something that's resembles that theme more than Monk does would already be great imo. I think GNB could potentially have fit it decently enough if it were a DPS.
If you mean that SE should add something like specs in wow then sorry but they are never going to do it again, ever.
They had a ton of problems when they created summoner and schoolar, these were sharing a lot of skills with each other and were basically the same class, but that didnt worked out and they completely gone away from that idea.
Schoolar and summoner was basically like this, a healer and dps jobs tied to the same class just like in wow.
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