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  1. #1
    Player
    MirronTulaxia's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    523
    Character
    Mirron Tulaxia
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by SamRF View Post
    The proposal could be reinterpeted in a need for berserker DPS, regardless of being part of WAR or not. It could be a unique job too that, except for the energy, doesn't resemble current WAR at all. Example I gave is a one handed dual wielding berserker, which is quite unique for this game. Just something that's resembles that theme more than Monk does would already be great imo. I think GNB could potentially have fit it decently enough if it were a DPS.
    The issue is that by the time Gunbreaker would even be on the table we had four melee physical DPS. As is the game should have around 20 jobs before another melee DPS is fair game. And even then who knows what job could be on the table. Beastmaster, Rune Knight, something original or more out there like Astrologian/Gunbreaker were for their respective categories? I'm definitely not saying there is anything wrong with requesting it, just pointing out they could go another way.
    (0)

  2. #2
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    If you want to play a DPS, there's 10 options to do it. 11 if you count Blue Mage.
    (9)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. #3
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by SamRF View Post
    The proposal could be reinterpeted in a need for berserker DPS, regardless of being part of WAR or not. It could be a unique job too that, except for the energy, doesn't resemble current WAR at all. Example I gave is a one handed dual wielding berserker, which is quite unique for this game. Just something that's resembles that theme more than Monk does would already be great imo. I think GNB could potentially have fit it decently enough if it were a DPS.
    I think 'Risk Breaker' based on Vagrant Story and partially the basis for XIIs Foebreaker coukd work for this.
    (3)

  4. #4
    Player
    Hank_Hotspur's Avatar
    Join Date
    Jul 2019
    Posts
    180
    Character
    Hank Hotspur
    World
    Exodus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Seraphor View Post
    I think 'Risk Breaker' based on Vagrant Story and partially the basis for XIIs Foebreaker coukd work for this.
    I would love a Riskbreaker job, but I think Gunbreaker steps on the "special forces soldier" type job fantasy, but I would relish to be wrong.

    As for the subject of the thread, it's funny that WoW was cited for having multiple specs per class yet when they tried doing what the OP suggests, adding an option to play a tank as dps, they walked it back within an expansion. Protection-spec Warriors had the "Gladiator Stance" talent option in Warlords of Draenor that allowed players to finally have a sword and shield damage dealer (sounds familiar...) that they quickly yanked out when Legion was in development because it was too much to balance around.

    Would I like to wield a big axe and deal damage? Yeah, but I'm comfortable enough with the game now that I respect that every job has its own fantasy of abilities, weapons, role, and gear. I was angry that Gunbreakers were revealed as tanks too for similar reasons, but I decided to bite the bullet and tank with a Dark Knight and now not only is Gunbreaker my new main, I really love to tank now in general.
    (2)
    Last edited by Hank_Hotspur; 05-24-2020 at 09:33 AM.

  5. #5
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Hank_Hotspur View Post
    Would I like to wield a big axe and deal damage? Yeah, but I'm comfortable enough with the game now that I respect that every job has its own fantasy of abilities, weapons, role, and gear. I was angry that Gunbreakers were revealed as tanks too for similar reasons, but I decided to bite the bullet and tank with a Dark Knight and now not only is Gunbreaker my new main, I really love to tank now in general.
    I do think all this aversion to tanking is usually baseless anxiety, that people would get over if they just tried tanking.
    Want to play a Berserker class with a giant axe? Then just play Warrior!
    Besides, surely the whole 'feel' of that archetype includes doing whatever you want, instead of following another players lead.
    (4)

  6. #6
    Player
    Arngrim_Greyashe's Avatar
    Join Date
    Feb 2016
    Posts
    849
    Character
    Grimnir Greywolfe
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    They could also make Berserker a tank if they wanted to. I could think of a few skills off hand, although a DPS Berserker would be way more fun, I think. Dual wield axes, full of adrenaline/rage, rampaging against mobs with quick and violent swings. It'd be fun! Likely not gonna happen, but I hope it does someday!
    (0)

  7. #7
    Player Mindiori's Avatar
    Join Date
    Jul 2016
    Posts
    163
    Character
    Reika Hanehara
    World
    Ragnarok
    Main Class
    Archer Lv 70
    ''Even though "Fury Berserker Warrior type" is the entire lore and aesthetic of the job. It's just about focusing it into a protective force rather than an indiscriminate destructive one''

    This is the sentence or so, of the thread. Derplander™ from the get go, covered this well. In the thematic cgi, its all too evident what warrior is conceptually. Charge, self sustain and berserk - right until you catch the hit that stops you. And then you got friends. The other tanks used to have a distinct variance in % direction on this; and it was fun. Now, it would appear homogeneity has once again left many disillusioned or homeless and in that same vein, you see why older/long term mmo veterans fear the word 'simplification'. It scarcely is as good as people like to dress up.

    As for your proposed changes, I can appreciate the 'theme' of what you are implying all too well. Anyone who played Aion and enjoyed Gladiator in PvP with an extendable polearm and pure rage, will know exactly what you mean. But as many have implied here in their own way; when you change a class/job, that doesn't happen in isolation. Change has a inevitable knock-on effect and because of that, the development tie down would be all too much. Especially for a dev team that killed stance dancing and any other form of tank complexity.

    What you are asking for isn't just a affront to the trinity struggle in FFXIV as people claim; but one of pure engagement design. The power of a Tank, put form into a damage forward dps class is VERY powerful in the right hands. As any PvP player across the years will attest especially. With little support (assuming classic fantasy archetypes are observed) it can negate the need for the rest of the wider team entirely. Compounding the concerns others have raised here.

    Other games in this dwindling genre, are far better equipped to deal with what you are asking for. Thats the real line that perhaps was unspoken and people don't want to admit, rather than simply telling you to go to them. But nonetheless, warrior SHOULD return to being the main aggressor of the 3 as per its original design direction that I feel is simply diversity. It just can't be a dps. Not without damaging the current health and balance (in terms of player %) of the wider whole as a result.
    (0)
    Last edited by Mindiori; 05-24-2020 at 08:19 AM.

  8. #8
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Back in the days of ARR due to how they had SCH and SMN branch off the base Arcanist job as different roles I had hoped they would eventually make role branching via soulstone for the other base jobs as well. But because of SCH and SMN they scrapped any idea of doing so. So yeah you book worms ruined it for everyone else :P lol
    (0)

  9. #9
    Player
    SkylineSenpai's Avatar
    Join Date
    Jan 2020
    Posts
    27
    Character
    Prince Lorian
    World
    Malboro
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Drakeos View Post
    Since basicly Warriors can go Tank or DPS mode (Offtank in 8 man dungeons) but Warrior class (Berserker subjob maybe) for people who want just dps for fun ?
    i think all tanks should have this option, lose some hp to games some dps, call it Reckless Stance.
    (0)

  10. #10
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,175
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by SkylineSenpai View Post
    i think all tanks should have this option, lose some hp to games some dps, call it Reckless Stance.
    We kind of had this in Stormblood. You had a tank stance with enmity, bulk and a damage penalty, as well as a separate DPS stance. Most of the DPS gain wasn't in the DPS stance itself, but rather the absence of the tank stance.

    This doesn't really work, because how much damage is superior in every facet of FFXIV. Even if you are not a hardcore raider, if you can kill stuff faster, you generally have a higher chance of success and get to play more of the game in a shorter time, especially with how generous healing is. If we brought back some kind of DPS stance for tanks, unless they give us like a 75% HP penalty or something we are just going to be using it most of the time outside of dungeon trash pulls.
    (5)
    Last edited by Esmoire; 05-25-2020 at 05:02 AM.

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