Generally I think this is a good change, though there are a couple minor tweeks I'd like to see, personally, to make the job feel better than they way you've put things out there, or to make some of these skills work the way you are presenting by their counterparts.

I feel like your changes to Anatman and Perfect Balance are a good change, but still feel like they're bandaids on the current system that requires monks to execute more weapon skills than their counterpart jobs to get the same effect that they do. So to that end, I would like to see this.

Perfect Balance : When in fists of fire, grants 3 stacks of greased lightning. When in fists of wind, grants 4 stacks of greased lightning. Cooldown 30 seconds.

This would bring the skill in line with skills like Blood of the Dragon and Enochian, and could be maybe a level 54 skill if we wanted to balance it around when those jobs get their increases.

With that change, then the effect you wrote for Perfect Balance feels more in line with what you'd expect of Anatman based off its current funcionality. Halt the timer on GL and extend duration to maximum while still allowing the monk to gain GL stacks while active.