And that was wrong, they should have never went back on that. But i also die dislike how 50/60/70 and later most likely 80 get thrown together >_>
Wouldn't this make some content more difficult than they even are now? Like, I saw a thread saying Titan HM at min Ilevel was a nightmare to do, compared to how it is today with the higher ilevel allowed?
No thanks. Let's at least try to pretend to reward players who bother to better gear themselves.
There are definitely some duties without a ilvl sync that could stand to use one, though. For instance, CM/Prae are insultingly easy (as 8-mans) without a ilvl sync.
Respectfully, soft disagree. I do like the idea of raising overall player skill, but I think the game is just not meant to be that hard. I kind of think of DF content like being at Disneyland. I wait in line, we get our turn, we point at the funny pirates on our pre determined path, everyone goes home happy.
I think the players that want something harder have content they can play (albeit fairly limited) in the various ultimate/ex trials, in addition to raids when they first release and the mechanics are simply unknown.
Alllllll that said, I would not be against if at certain solo parts in the story the game were reworked and flat out told you the incoming fight is a specific check you should be expected to do at that level. Think a solo Titan fight saying “this is a mechanics check fight. You will have to learn certain specific mechanics to clear this content”, the then having to 4 man titan normal with trust members. No carry.
Last edited by kaynide; 05-23-2020 at 01:36 AM.
I would probably never queue for roulettes again, since the reward:time for everything would plummet through the floor, and hunts would be even better than they are now.
Yeah, its weird, especially given that 50/60 works for certain relic steps, but 70's, in the same queue, dont count for the prevously 50/60 flagged quests and steps.And that was wrong, they should have never went back on that. But i also die dislike how 50/60/70 and later most likely 80 get thrown together
Should have kept 50/60 separate.
all this would do is make people who carry others more miserable. the kind of people this is supposed to help just leave duties they cant clear.
if failing actually taught them anything we wouldnt be needing to have a very easy option on the borderline cutscenes that are msq duties, and yet...
Mechanically, no. Running Titan HM right now at min ilv won't change the mechanics of the fight, only make them more punishing. If you were to record your average run of Titan HM right now and then view it, the peeps taking unnecessary damage during that encounter likely won't survive if it was min ilv. The bombs in particular you can survive so long as you don't run into the subsequent blasts and a healer brings you up before the stomps. When I did that fight at min ilv as a healer, one bomb blast did me in. So yeah, when his bombs go off, you can expect many players to die during a min ilv encounter, and it's things like that why players would avoid this option like the plague.
Last edited by Gemina; 05-22-2020 at 04:06 PM.
Minimum item level just makes you have to do more perfect execution. If anything for the goal of making healers do more it might actually hurt that as it'll require being better and punishment may be too harsh to handle. I'm honestly not sure how you could make healers do more healing as is. Maybe percentage based damage? Would keep it from being a one shot but also won't kill.
I don't think making it mandatory in general would work, but a Minimum ilv Roulette wouldn't be a bad idea.
It wasn't THAT bad.
What killed people were mostly landslides, which still kill people today. The difference is, apart from ofc with min ilvl the fight lasted much longer so more chances to die, people had much worse ping back then, at least all us Europeans who had to physical servers closer than beyond the ocean. And with any amount of lag, landslides were absolutely impossible to dodge, and ofc you can't be ressed from them. And back then only the most skilled/geared players could complete the fight with only one healer, so if a healer got landslided, it was a wipe. I was one of those bad ping healers (and I needed to complete it as healer for relic) and indeed that fight was in the one I hated the most in the entire history of the game and I still have trauma, I had to get someone to carry me through it in the end. But then I got a trial on a ping reducer and when I ran it for Bard relic it seemed a joke to me, so easy it was.
Bottom line: it's not the ilvl that made it an horrible fight, but certain other conditions, which we wouldn't have with min ilvl nowadays.
As for other stuff, for example alliance raids, with min ilvl people surely wouldn't be able to cheese through mechanics, for example we'd have to go back to do towers and kill the giants in Behemot (which would be hard, since back then we had 6 tanks to take care of that, now we only have 3), and heal the pots etc. Battle surely would be a lot longer.
But you know what? I'm so tired of the pointless boring life-sucking runs that CT ones are today that I'd welcome it. And maybe people would finally learn mechanics plus think twice of cheesing to only get CT/not unlocking other raids and we'd see more.
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