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Thread: Tank OS cds

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  1. #1
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    DRK
    Superbolide is a slap in the face to DRKs.
    IMO thats what DRKs should have had. Sacrifice HP for survival. (It even works well with TBN, as u can shield right before u do it, so server ticks dont kill you)

    WAR
    Its pretty much the Berserker job. And since it was originally the job with some self heals, and a means to increase the amount of HP healed to them (and currently thrill is the only CD that raised a healers healed amount now) They should have had something akin to Living Dead. Of course a lot of WARs kits changed, but it still remains the most suitable tank for this. (Also allows for Nascent Flash to really shine as a MT, more than normal) My main change would be to 'the failure situation', to swap "death", with putting the tank into a state of "Frenzy" where they become uncontrollable, and spam random GCD attacks while frenzied. As for how long, not sure. (There is no DPS increase from this frenzied state)

    This leaves GNB to either get Holmgang, or something else. And IMO, all things considered, Holmgang is pretty good for GNB. GNB has both a heal like WAR, and gets some acceptable survival from brutal shell... (It doesnt get thrill of battles heal, nor its received healing bonus effect)
    Quote Originally Posted by Vatom View Post
    Warrior : holm
    Now for my more enjoyable varied OS very simple and kinda compliments the class concept and the fact that it has the lowest cd time compared to the other a simple answer to a simple tank buff it’s kinda like vengeance but in a more buff aspect the lower you health is while holm is active the more dmg you do simple right I know and could be a fun game of chicken in some areas kinda like the drk I’m the mentality of maybe we shouldn’t heal him right of the bat but a little better cause of the dmg increase and the fact that you can heal him through normal means
    You cant just increase their dmg based on low HP, as this leads to balance issues. But, its not too far off from a decent idea, in which you can make it ONLY trigger if they reach 1 HP. Once at 1 HP, they have the dmg buff until holmgang wears off. This requires fatal dmg in order to pull off, and it plays to holmgangs strength of having a shorter CD.

    I could be wrong on how balanced this version would be, but I think it could work.
    (0)
    Last edited by Claire_Pendragon; 05-21-2020 at 04:49 PM.
    CLAIRE PENDRAGON