Quote Originally Posted by Side-Eye View Post
"Crowd control" -- as a mechanic or even as a sub-role -- will never be useful within a game which gives every class at least one AE attack, especially while tanks have almost godlike ability to direct aggro. In FF, it's a soloing gimmick.

I'm ambivalent about CC. I've played games with content that was made easier with crowd control, and I've played games where both group and raid content was practically undoable without designated CC unless the group's level or gear had trivialized it... sometimes CC makes a game more enjoyable, and sometimes it leaves so little challenge that dungeons/missions get stale and boring quickly.
that's not necessarily the case. crowd control abilities were used in alexander raids to stop adds from reaching a certain spot too quickly. a well designed raid could necessitate these skills when done at the ilv its meant to be done too.

saying ffxiv's design doesnt play into CC is just short-sighted, and that's because we havent had any content where it has been meaningful in months. the closest we've gotten to it in shadowbringers is just interrupting casted attacks for adds, which isnt exactly exciting

however ffxiv has proven to have interesting cc mechanics. a6s for example needed you to:
- mute blaster mirages
- stun/heavy/bind brawler orbs
- interrupting a swindler add that gets dmg up buff

if a single fight manages to have more and more interesting crowd control mechanics than two entire raid tiers and every single dungeon in the game, its not that cc doesn't work with xiv, its just that they havent wanted to make it work