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  1. #1
    Player
    Side-Eye's Avatar
    Join Date
    Jul 2018
    Posts
    187
    Character
    Braedyn Geld
    World
    Lamia
    Main Class
    Astrologian Lv 80
    "Crowd control" -- as a mechanic or even as a sub-role -- will never be useful within a game which gives every class at least one AE attack, especially while tanks have almost godlike ability to direct aggro. In FF, it's a soloing gimmick.

    I'm ambivalent about CC. I've played games with content that was made easier with crowd control, and I've played games where both group and raid content was practically undoable without designated CC unless the group's level or gear had trivialized it... sometimes CC makes a game more enjoyable, and sometimes it leaves so little challenge that dungeons/missions get stale and boring quickly.
    (1)

  2. #2
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Side-Eye View Post
    "Crowd control" -- as a mechanic or even as a sub-role -- will never be useful within a game which gives every class at least one AE attack, especially while tanks have almost godlike ability to direct aggro. In FF, it's a soloing gimmick.

    I'm ambivalent about CC. I've played games with content that was made easier with crowd control, and I've played games where both group and raid content was practically undoable without designated CC unless the group's level or gear had trivialized it... sometimes CC makes a game more enjoyable, and sometimes it leaves so little challenge that dungeons/missions get stale and boring quickly.
    It's more of a player side thing, rather than the game tbh. Dungeons and raids can be made to require CC, add patrols or mini bosses that can be CC or stun because they do one shot mechanics or whatnot, but I can guarantee you, if the XIV crowd is anything like the WoW crowd, 90% of them will absolutely hate it, because people just like zerging through stuff ASAP - there's a reason why dungeons have become little more than glorified hallways instead of maze-like instances
    (0)
    Last edited by Allegor; 05-22-2020 at 12:33 PM.

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