What is the point of Repose when you can't sleep enemies at 50 and above?![]()
What is the point of Repose when you can't sleep enemies at 50 and above?![]()
Repose works on lots of stuff. It's just not worth using on the many mobs it works on, because the answer is almost always just "kill it faster".
Error 3102 Club, Order of the 52nd Hour
it's a complete waste of a slot, "justified" by a single role quest and nothing else.
i wish we had a chance to actually use it. in raids dps and tanks get to use their stuns and silences, rarely ever do we need bind, and we haven't needed sleep as far as i know
would be cool if there were more crowd control mechanics like the orbs or the heart in Midas
It's oxymoronically really useful to sleep sleeping dragons in Pagos so you can run past them.
If Repose was an instant spell we could use it as a Psuedo Stun/Silence but for reasons unknown its always had a cast time. I know it can be useful in PoTD and HoH and occasionally in Fates it can save your life but is usages are few and far between and it feels like you have to really try to make it useful instead of simply being useful in the first place.
It has very niche uses, mostly in ARR content, and even then BLM's Sleep is miles better.
You can sleep above level 50, and probably like below level 50 you can't just sleep anyone. Still usable as a stun alternative at level 80. In the latest dungeon where there's a couple charge AOEs it works, with enough of a cast time in their attack that you can fit a whole repose cast in, or if the timing is wrong from the previous cast swiftcast is possible. I only go with the trust system so otherwise there is no interruption. It's also good in fates where you pick up items. Really good in Eureka, especially black mage sleep because it's an AOE, also because black mage has two abilities that give instant cast. I did do a lot of solo black mage there for fun (before echo), but sleep I especially used for saving others/myself on the way to/back from NMs from high level targets that engage while going there, that would otherwise probably, if not in one hit, defeat them/me.
Healers were the only role so lacking for game play they shoe horned a niche role action in the role quest line just to give them something to do in the finale.
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