Quote Originally Posted by BarretOblivion View Post
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Funny enough, even with the "least" mitigation GNB is still in the top parses of TEA for speed runs. My guess as to why DRK/PLD is so common there is PLDs stong party mitigation, HG, and DRK TBN -which is ridiculously strong there, it's no joke- that make it fairly easy to mitigate most damage, instead of optimizing every single incoming damage -which only a handful of people even think about. (Dark Mind is also insane, ~half of all tank busters are magical, and all raid-wides are magical, too.)

On point of increase of tank population: 'ease of use' bears a wide range of meaning here, I would like to know what you exactly mean by that.
Not only are the (dps) rotations rather dull and simple as well as aggro management becoming a joke, but mitigation is also risible. As long as a tank sits at max HP, a simple CD (like Sheltron or HoS) is enough for tank busters. This puts a heavy burden on healers, but the game doesn't really give you feedback about your mitigation skills. The tank mastery makes tanking imo far too easy. I remember that I actually had to create a cooldown rotation map, so I could optimize my dps, I had no other choice or we wouldn't hit dps check. Today's tanks can't optimize dps by mapping their cooldowns, yet this influx of tanks blame it on healers when they die or hit enrage. (my own story: I recently went E7s as healer, WAR was MT'ing. They used never used any Rampart, Vengeance nor Nascent Flash. Only 4 Raw Intuitions, which 2 of them + 1 Thrill for Shake It Off. Equilibrium also only when they invul'ed the shared tank buster. In short: they used actual "real self-mitigation" only twice the whole fight of 11 min with a freaking add phase for an astounding duration of 12s. My tank heart was f*cking crying. How can you even play tank without actually "playing tank"?!)