Quote Originally Posted by ArianeEwah View Post
Not only are the (dps) rotations rather dull and simple as well as aggro management becoming a joke, but mitigation is also risible. As long as a tank sits at max HP, a simple CD (like Sheltron or HoS) is enough for tank busters. This puts a heavy burden on healers, but the game doesn't really give you feedback about your mitigation skills. The tank mastery makes tanking imo far too easy. I remember that I actually had to create a cooldown rotation map, so I could optimize my dps, I had no other choice or we wouldn't hit dps check. Today's tanks can't optimize dps by mapping their cooldowns, yet this influx of tanks blame it on healers when they die or hit enrage.
That is a fight design factor rather than tank mastery being to good. Tank Busters currently are spread out just enough that you only need to rotate between Rampart and the job's 30% to cover them and tank swaps are caused by mechanics rather than by tank cooldowns. Factor in that every tank now has a 20% cooldown with a <=30s recast and you don't need to plan for tank busters as you will always have your short cooldown (Shell/RI/HoS/TBN).