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  1. #21
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    I feel like TBN is the only skill left that can to a little extend play into the the DRK theme of edgy/dangerous sacrifice of resources. You need to save MP to be able to use TBN when it's appropiate and when you use it, you have to make sure it gets soaked otherwise you'll have sacrificed rescources. This decision you need to make, while being piss easy, is the only thing that kind of resonates with this calculated "sacrifice" theme that I think of when considering DRK.

    Many were hoping it would be HP we'd be sacrificing, but before ShB we had MP instead, and it worked to some extend with that you needed MP to hold aggro in dungeon mob pulls and for Abyssal Drain (which could mean life or death in big pulls), so if you went too crazy with MP and didn't manage it well enough you wouldn't be able to keep aggro at certain moments or not have enough for Abyssal Drain. Which means that if you weren't careful with managing your resources, you'd be risking your own and your party's life. Not at all saying that this was difficult, but it was simply a distinction from other tanks that resonated a little to the DRK theme.

    ShB has nothing like that anymore, you're just a juicy resource assault rifle who can go berserk if they want with little consequences. The only small thing that still plays into this sacrifice theme is TBN, for which you need sufficient MP at the occasion and need for it to be fully absorbed to get your resource back.
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    Last edited by SamRF; 05-28-2020 at 12:17 AM.