Quote Originally Posted by Izsha View Post
People really need to reevaluate the 'but it doesnt save a healer gcd so it doesnt matter's argument. Its constantly spammed for everything tank related in these forums.

No ONE thing saves a healer gcd. Ever miss reprisal on your designated aoe? Did healers spam extra gcds to make up for it? How bout your raid wide miti skill? Miss the intervention on your tabk buddy for huster 10%? Did a healer have to C2 then to make it up? No?

If none of these things cost a healer gcd then why are we doing them?

Because it's the cumulative effect of a combination of skills combined with the passive/low hanging fruit hots.

Bosses deal incoming damage. Healers have a set of 'low hanging fruit's heals that are cheap/free. Fairy heals, regen, medica ticks, ogcd heals etc. If the damage coming in is lower than the ez heals then no healer gcds are required. But bosses deal more damage than that. Then you ADD UP the additional mitigation from all sources to try to bring that damage eew back down. If you can get that overall damage down low enough you dont need extra heals. This is the goal. This is the zero gcd heal runs. No one skill gets you there. It's a group goal everyone participates in.

My cotank often takes zero damage from busters and aoe with his skills, my party skills, and my tbn/etc. Did I single handedly prevent a healer gcd? No. But I was 1 piece of the puzzle that prevented a healer gcd and that has value.

Stop looking at every skill as a binary "does x skill prevent a healer gcd, yes/no. If yes it's good skill. If bad its worthless skill". Its an oversimplification and pretty useless way to look at skills.

The goal is to combine mitigation from all sources to get damage down to match the incoming free/ogcd heals. No one skill gets that done. The entire party combines their skills to get that done.
Sure but in equation of Incoming damage > tank > healer you dont have any other party members, there is no DPS in this game that could potentially contribute into tanks damage received, only by killing things faster but it does not change the incoming damage directly in any way. There are tanks and healers, thats it.

TBN scales with other mitigation skills, making it so much more powerful than anything in the game, and this makes DRK so damn tanky.
Once you hit a certain threshold of incoming damage, the healer dps output starts to increase in comparison to other tanks, and this occurs mainly in 4 mans content, not in raids since incoming damage there is severely miscalculated and there is no real risk of killing tank ever by mismanagement.