Frankly there should be more skills like TBN in a tanks kit to so that defensive actions hold more weight and aren't just effectively glamorized "Duty Action" buttons that force groups to have a tank in their composition. The argument that defensives shouldn't be mixed with damage is a shallow 'quality of life' that simply deteoriates tank complexity further so that people can continue to play Blue DPS without having to deal with *ugh* tank mechanics. /s

A tank optimizing their defensive CDs should aid in the win condition and not just be an action that simply prevents loss. We need more kit interactions and not standalone buttons that have no synergy with eachother.

In regards to the value of TBN within the DRK kit.

TBN is 3000 mana spent to gain 25% HP and 500+ potency.

Edge of Night is 500 potency.


Most of the time being healthier and more sturdy does absolutely nothing and that is a design flaw of tanks as a whole. But the idea that TBN is a "neutral" button in comparison to Edge is misguided. You gain 25% hp shield (and a stored Edge over the cap to burst in raid buffs; as neutered as they are now). Whether you value that or not is up to you. But the mindset breeds too many garbage dps DRKs with minimal/no TBN usage.