Quote Originally Posted by Fluffernuff View Post
Xeno has a particular "brand" and it doesnt agree with everyone. but dismissing someone's opinions on the basis of elitism is... hypocrisy at best.


For what it is worth, I also disagree with it being "bad" at face value. I would need to hear the actual angle of what is bad and why.


to play devil's advocate for a second, though... for all of it's strengths and uniqueness, TBN is a horribly designed skill. Trying to blend DPS and defensive utility together IS unique.... but pretty flawed. Youre now in a position where you either choose, or throw one of the 2 benefits under the bus. As it stands, TBN isn't used SOLELY for it's shield. It's only used if the shield *will* break. (read: Tankbusters/mass pulls). this diminishes it's usage and it's utility. You're also not using it for it's DPS because it's..... neutral. if it works.

I can certainly see why someone would consider that bad. The other tank cooldowns dont have such a.... "cost" or "tax"
Just bcs It adds a risk factor doesn't make It horribly designed, some ppl like to have real deep in their Jobs and not brainless use and forgeth skills, thats why TBN is so nice in more than a way and will love if other tanks could have that level of deep in theyr kits.

Outside of that there is a real flaw on TBN and its the current design it's actually a DPS increase due you being able to storage a free Edge to use It on raid buffs, this is really important due MP management on DRK is no more and the burst usage of his MP make TBN don't have a real dps neutral nature, but that's a problem about DRK MP economy that i will adress soon in a feedback post.

Just bcs something require more steps or have more things to keep in mind doesn't make it bad, thats how you end destroying jobs ubique gameplay by making everything the same effort brainless stuff bcs "i have to work more for the same result" actitude that some have (note this last thing is a general claim not to you ^^)