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  1. #51
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Not a frequent user of DRK but having leveled it up all the way and played it a little bit I think it's a pretty neat skill and I only wished it was easier to break when solo lol (not asking for a smaller shield just the threshold for the bonus perhaps being a % of the shield).

    Perhaps they could add two tiers, one tier being the generic fairly long lasting shield we've already (with an easier to reach threshold for the free spell), and the other being a much shorter duration shield that gives you a bonus of some sort if you crack it (but you have to time it even better, or are being pummeled from all sides lol)- bonus may simply be igniting nearby enemies in dark flames for a second dealing extra potency or something. Which could be nice as it would be a competitive dps choice assuming you can time that thinner slice.

    Though I don't main DRK, just sharing experience while leveling it up- basically done zero hard content with it and I imagine it's quite easy to crack as MT on any content that you're not massively over scaling.
    (0)

  2. #52
    Player
    Stepjam's Avatar
    Join Date
    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    TBN isn't combining dps and mitigation. If it breaks, you are dps neutral, so there's no incentive to actively use it.

    There was an argument that it was a dps gain back in SB when it gave you blood gauge upon breaking, but I believe it was a gcd then so it was still neutral
    (0)

  3. #53
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Stepjam View Post
    TBN isn't combining dps and mitigation. If it breaks, you are dps neutral, so there's no incentive to actively use it.

    There was an argument that it was a dps gain back in SB when it gave you blood gauge upon breaking, but I believe it was a gcd then so it was still neutral
    How about doing your job? that incentive enough for ya?
    (4)

  4. #54
    Player
    Stepjam's Avatar
    Join Date
    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Hierro View Post
    How about doing your job? that incentive enough for ya?
    ...I never said I had a problem with it

    Actively as in like using it actively just to break it, not just using it to block damage.
    (0)

  5. #55
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Stepjam View Post
    TBN isn't combining dps and mitigation. If it breaks, you are dps neutral, so there's no incentive to actively use it.

    There was an argument that it was a dps gain back in SB when it gave you blood gauge upon breaking, but I believe it was a gcd then so it was still neutral
    It's not a *personal* dps gain, but it is an overall dps gain as less damage that needs to be healed equals more healer GCD's spent not healing. If TBN let's your WHM get one extra Holy off on 6 targets that's 840 potency gained over what they would have had to do. Worst case scenario with an AST on single target you gain 250 potency. If you can save three healer GCD's per minute you're getting 750-900 potency more than you would every 60s. Over the course of a 10 minute fight you're looking at over 7k potency just in healer GCD's if you do it correctly. That's basically a free melee LB1.
    (5)
    Quote Originally Posted by DRKoftheAzure View Post
    I still wouldn't do it [double weave oGCD's on GNB] because there is a good chance to mess up the rotation and it can easily cause a wipe because of server ticks.

  6. #56
    Player
    Tracewood's Avatar
    Join Date
    Nov 2013
    Location
    Bast-- Ul'Dah.
    Posts
    556
    Character
    Eugene Tracewood
    World
    Midgardsormr
    Main Class
    Monk Lv 92
    TBN makes long pulls a lot less scary, as long as you have the MP to keep it going. Love taking on heavy hitting moves and popping that right before it goes off.
    (3)

  7. #57
    Player
    AC9Breaker's Avatar
    Join Date
    Nov 2018
    Location
    Bastok
    Posts
    189
    Character
    Ezekyle Abaddon
    World
    Ultros
    Main Class
    Machinist Lv 90
    I think its one of the best tank skills in game.
    (3)
    "Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last."

    --an excerpt from a Night Lords Novel, "Void Stalkers" Chapter X: Revenge.

  8. #58
    Player
    NarutobandHD's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    6
    Character
    Jamil Bowman
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    I would say it's closer to bad in the sense of if the boss is too weak to pop it in the opener, like in E6s, your opener gets completely messed up and it's simply out of your hands. Now if it worked like SAM's Third Eye where the effect pops on any hit, then it would be better but still not great cause then you'd end up using a Dark Arts charge instead of Mp in the opener which would lead to overcapping. So then Dark Arts would also need to be changed to be used on something else entirely. It's kind of a mess.
    (0)

  9. #59
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by NarutobandHD View Post
    I would say it's closer to bad in the sense of if the boss is too weak to pop it in the opener,
    The opener is made to work without it.
    After all, you won't always be MT.
    (1)

  10. #60
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,043
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by NarutobandHD View Post
    I would say it's closer to bad in the sense of if the boss is too weak to pop it in the opener, like in E6s,
    You could always take off your gear, put TBN on yourself or your co-tank (who would have to be naked in that case) and put it back on right before the pull. TNB scales with the HP your target has at the time of casting it so no gear = less HP = lower shield.
    (0)
    Last edited by Absurdity; 07-21-2020 at 10:42 AM.

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