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  1. #1
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    Join Date
    Dec 2012
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    Limsa Lominsa
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    1,066
    Quote Originally Posted by Kuroka View Post
    Which would free up more slots for other stuff, imagine actually having more ogc moves or even chained moves like GNB has, you could make a 3-4 step base combo flavoured with just as much moves inbetween and even branch it out to use different skills, like, adding a buff at the end, a stack to your jobgauge...

    Rly lazy ppl could just spam the combo and maybe some ogc, but skilled ppl could weave like crazy.
    Quote Originally Posted by Arohk View Post


    this is exactly what i am talking about, i think you finally get my point.
    can't use #2 unless i use #1, can't use#3 unless i use #2, so it is a waste of space to have #2 and #3 in the bar.
    my combo is 1-4-2-4-3-4, but it can jsut be 1-4-1-4-1-4, thats 2 buttons to do the same thing instead of 4 buttons.


    Now what you're describing is very reminiscent of the original version 1.0 combat. The one before Yoshida took over.

    A button that you spam to attack, and then "weave" abilities between spamming.

    That is literally version 1.0.

    The game they said was too horrible to save.



    Quote Originally Posted by Brightamethyst View Post
    The problem with combos is that they're fake complexity not real complexity.

    Combos are not complicated or interesting. They're interesting in theory, with the idea of needing some amount of skill to use them properly, but that's not how it actually works in practice. It's literally just 1-2-3. Unless you accidentally fat finger a wrong button there's no real way to screw it up even now. There's no skill needed beyond the ability to press 3 buttons in the same order over and over.
    Pressing 1 1 1 1 1 1 over and over is more interesting? You do realize thats whats being asked here?

    Arent healers complaining that they are extremely bored and infuriated that healing damage is reduced to only 2 buttons?

    Talk about inconsistency to the extreme.
    (7)

  2. #2
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,794
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Daniolaut View Post
    Pressing 1 1 1 1 1 1 over and over is more interesting?
    No, but if both systems are equally boring why not let us have the extra hotbar space?

    The problem with combos goes beyond the 1 button vs 3 buttons argument. As a concept combos are more interesting on paper than in practice. What the game really needs is a complete overhaul of the combat system. Give us fewer buttons but have them all do more and interact with the others in more meaningful ways. Make pressing a a button something I want to do rather than something I have to do. That's an entirely separate conversation though.
    (5)