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Thread: New class ideas

  1. #11
    Player
    A-Omega's Avatar
    Join Date
    Jul 2019
    Posts
    77
    Character
    Sin Dredd
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    Chemist would be complex and fun. I’d love to see it have a button sequence like DNC for potion creation...that would bring a unique element to healing. Of course, it would need preset heals/attacks for combat efficiency but the bulk of its skills focused around memorizing sequences, would make for something special.
    (1)

  2. #12
    Player
    MirronTulaxia's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    523
    Character
    Mirron Tulaxia
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Jirah View Post
    I’m sick of hearing about Chemist and Time Mage. They worked in FF5 because every job was small. They wouldn’t work in FF14 due to how one-note they are. If you can’t think of at least 24 skills for them they won’t work unless you fuse jobs together like what Bard is
    I mean, it's pretty easy to make 24 abilities. Look at Dragoon. The bulk of the abilities it uses aren't ones it used any other game. It's not fused with any other jobs. It's still a full fledged job. Zero jobs are so narrow you can't make them work. Especially when so many of the moves for a healer especially are relatively simple. Damage, Damage over time, AoE, Revive, basic heal, so on and so forth. When the amount of actually unique abilities/mechanics you have to make for a job are typically fairly small it's not very tricky to pull off.

    For Chemist/Time Mage funnily I have the same idea of basically "bottling/precasting" moves and expending them rapid fire. But honestly it probably won't work.
    (0)

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