If whm is going to be the pdps healer then it should have (in my opinion) the most complicated dps roation of the healers. Whm can't have the simplest heals and also have the simplest dps, unless they just want whm to have the lowest skill floor and skill ceiling, by far, in the game.
Honestly, it kinda already does. I'm always lowkey self conscious AST/SCH are always juggling cards or their fairy stuff while weaving in gcd and ogcd and watching out their job gauges while I'm here like Glare, Glare, Glare, Glare, Glare ohh, incoming aoe! Rapture, Assize, Glare Glare Glare....If whm is going to be the pdps healer then it should have (in my opinion) the most complicated dps roation of the healers. Whm can't have the simplest heals and also have the simplest dps, unless they just want whm to have the lowest skill floor and skill ceiling, by far, in the game.
WHM is the tutorial healer, the only one of the 3 a brand new player has access to, but come on, by the time one reaches ~50 no job, regardless of role, should feel that easy.
I propose using the stone-aero-water elemental aspect for WHM's DPS. A gauge that can be filled with those 3 elements and if all 3 elements are there, glare does more damage. it doesnt to be like RDM, just a simple 1 counter for each (like Samurai's). Aero = fill Aero gauge, Stone = fill Stone gauge, new water spell = fill Water gauge, then Glare.



I agree. This is also why I'm so puzzled every time someone suggests that when a healer rework comes, SCH should focus on dps with more DoTs, AST should focus on buffing the party with more card stuff, and WHM can become the pure healer so that those kind of players have a healer as well.If whm is going to be the pdps healer then it should have (in my opinion) the most complicated dps roation of the healers. Whm can't have the simplest heals and also have the simplest dps, unless they just want whm to have the lowest skill floor and skill ceiling, by far, in the game.
It is because WHM has the most straight-forward healing that it can get a more "complicated" dps "rotation". Not saying that SCH and AST should keep their one DoT, one spam spell type of boring dps. But because of how WHM healing works, it has the most potential to get a dps combo (or whatever, maybe something similar to DNC procs or so) without making it too complicated. WHM also has a lot of empty hotbar space compared to the other healers, so one more reason to give WHM more dps options.
I can understand it. WhM is a relaxing class to play. It needs less of the constant focus that a dps does and that's appealing for newer players. It's fine to enjoy the current healers.
However, when you learn your WhM and your team learn the encounter (which doesn't take long) you soon learn there's no further room to improve. Every fight is Dia, Glare, Glare, Glare, lily for raidwide, Glare, Glare. You start longing for those messy runs to really test you or make you feel your skill contributed to the run. There's nothing to master, where dps have so many tiny factors that can push you that bit further. That's where experienced healers get bored.
The reason whm is so good for beginners isn't because of it's simplified dps rotation. It's because it's the only healer that you can reliably heal reactivity in a, very heavily, planned healing game. so as long as they keep the heals simplified (and powerful) they can go as far as they want with the dps rotation. I really hope they don't leave healers in the dust next expac, all the healers have a lot of potential they can expand on if they tried hard enough.
I love that we get holy spells instead of the absolute bore that was stone and aero.
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