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  1. #1
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90

    WHM downtime thoughts

    White mage as we all know has always had the short end of the stick in terms of what to do during downtime. Its perception as the simple but powerful healer or the tutorial healer has led it to suffering a lot during downtime throughout the years.

    I would argue however that it should not be the so called tutorial healer- that's what conjurer is for.
    Instead I would say it should be the easiest to play of the three healers, but that does not mean it needs to be the current brain dead medica 2, dia then back to glaring with the occasional lily on the tank and blood lily on the enemy

    WHM's the world over lament losing Aero 3, our only water ability (fluid aura) being nerfed to uselessness and the rest of our elements and abilities in shadowbringers.
    Most want them back or at least aero 3

    Throughout final fantasy history, white mages also had access to some useful buffs. Faith, Bravery, Protect, Reflect and Shell being the most common. Reflect for obvious reasons can't be used, but the others can be done or have been done previously in the game.


    I'm thinking WHM could incorporate a little of both historical buffs and elemental damage for downtime. It would look something like this:

    Note: I am not a balance expert so potencies will likely be a bit off. This is more an idea to bring some actual fun back to the downtime rather than balance

    Damage spells:
    Stone 1/2/3/4/5 does single damage to an enemy. 40% proc water
    Aero 1/2 does DOT to a single enemy
    Aero 3/4 does DOT to multiple enemies
    Water 1/2/3/4/5 instant cast but must be procced, does single damage to an enemy and weaker aoe damage 3y away. Restores 500mp
    Holy- bumped back up to 240 pot and mp cost raised to 900. (make it actually does more than tickle but not so much it can be spammed so frequently)

    New ability Faith- self buff for Whm, costs 1 lily, recast 45 seconds: Turns stone into quake, water into flood and aero 1/2 into tornado. All instant cast spells at same mp cost as their bases.

    >Quake: Does a potency 350 attack to every engaged enemy within 15y radius (so it doesn't aggro additional mobs in open world)
    >Flood: Does a potency 375 attack to one enemy and within 3y of it
    >Tornado: Does a potency 250 attack to one enemy and within 3y and inflicts them with a 15 second DOT dealing 150 potency over time.

    New ability- Bravery: Boosts ally and self direct hit rate by 10% for 20 seconds and grants a lily. Recast 120 seconds. Cannot be used to gain lilies out of combat.


    I can't think of anything to replace dia and glare, nor give protect and shell to allies like whm used to do without revamping or adding skills.



    What are your thoughts? Shoudl whm focus more on its elemental roots or more on iconic final fantasy abilities?
    (2)
    Last edited by Recon1o6; 05-18-2020 at 10:41 PM.

  2. #2
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    I suspect there's a reason why they removed elemental skills from whm. So I doubt the elemental theme is coming back, ever.
    If you really want some elemental skills, please look forward to the new healer in 6.0
    (0)

  3. #3
    Player
    Nethereal's Avatar
    Join Date
    Feb 2015
    Posts
    842
    Character
    Deviously Enchanted
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by EaMett View Post
    I suspect there's a reason why they removed elemental skills from whm. So I doubt the elemental theme is coming back, ever.
    If you really want some elemental skills, please look forward to the new healer in 6.0
    They should make fluid aura a silence.

    During down time is usually when lilies get used. Buffs from lilies instead of heals... would be interesting.
    (2)

  4. #4
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by EaMett View Post
    I suspect there's a reason why they removed elemental skills from whm. So I doubt the elemental theme is coming back, ever.
    If you really want some elemental skills, please look forward to the new healer in 6.0

    Which I think is daft. It'd be like Thunder, Blizzard and Fire spells all being replaced with darkness-based spells. Whilst WHM going more holy is appropriate for WHM in other FF titles, they've essentially established them differently in FFXIV where BLM and WHM are polar and how "light" and "dark" have their own spectrum of elements. Meaning a mix of light/dark and elemental magic is thematic to both jobs. Dia &Glare if anything should have been additional spells not upgrades.
    (7)

  5. #5
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by Saefinn View Post
    Which I think is daft. It'd be like Thunder, Blizzard and Fire spells all being replaced with darkness-based spells. Whilst WHM going more holy is appropriate for WHM in other FF titles, they've essentially established them differently in FFXIV where BLM and WHM are polar and how "light" and "dark" have their own spectrum of elements. Meaning a mix of light/dark and elemental magic is thematic to both jobs. Dia &Glare if anything should have been additional spells not upgrades.
    It'd be funny if they gave us darkness spells again as a sort of balance analogy and then we just end up being 1.0 THM. Bring me my cone heals and blood price please.
    (0)

  6. #6
    Player
    Rivinhal's Avatar
    Join Date
    Aug 2019
    Posts
    42
    Character
    Luna Fhey
    World
    Goblin
    Main Class
    Scholar Lv 90
    I like the idea of using lilies during downtime to buff a spell. That's a cool idea. I'm not so certain I love your upgraded spells (for one, I don't think they should be upgraded to instant cast lol), but I see what you're going for. But I think that flat potency increases and new animations/skill names could suffice. That's less interesting, but it's way more realistic.

    Not really a fan of Bravery though. I think if WHM is going to get direct offensive buffs like that (that grant a lily on top) they'd have to have their potencies slightly adjusted across the board to compensate. But I guess that's doable.

    As for Protect? If you really wanted to reintroduce it, you could probably rework the current PvP version of Protect to allow it to work with a PvE WHM kit. That would be really interesting.
    (0)

  7. #7
    Player
    MirronTulaxia's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    523
    Character
    Mirron Tulaxia
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    I like White Mages being more strictly Holy. As is it kind of ate up two different thematics (nature and divine) and because of that it wasn't a great fit. They're two distinct themes and they should be able to stand on their own. While I personally feel like they could have had a nature healer without issue (or a more divine one) others seemed to think that wasn't possible, so this change helps to make it possible.

    As for the proposed idea, I'm not sure how I feel about it. Ignoring the elemental aspect which could just be changed, I would like Healers to focus more on healing as opposed to a soft rotation. Expanding the support a White Mage does would be fine, except that I'm not sure how they could do that in a meaningful way. As far as buffs/debuffs go I would want them to focus more on defensive things than offensive too, which isn't really popular but fits White Mage.
    (0)

  8. #8
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by MirronTulaxia View Post
    I like White Mages being more strictly Holy. As is it kind of ate up two different thematics (nature and divine) and because of that it wasn't a great fit. They're two distinct themes and they should be able to stand on their own. While I personally feel like they could have had a nature healer without issue (or a more divine one) others seemed to think that wasn't possible, so this change helps to make it possible.

    As for the proposed idea, I'm not sure how I feel about it. Ignoring the elemental aspect which could just be changed, I would like Healers to focus more on healing as opposed to a soft rotation. Expanding the support a White Mage does would be fine, except that I'm not sure how they could do that in a meaningful way. As far as buffs/debuffs go I would want them to focus more on defensive things than offensive too, which isn't really popular but fits White Mage.
    I think the two work together within the world of Final Fantasy XIV because it's not so much a nature healer (Conjurer I think was more nature) but how the elements exist along a spectrum and there being a split divide on the elements between Dark and Light. With White Mage taking the light and Black Mage taking the dark. This is then also carried on into Red Mage who seek to join the two sides of the spectrum together and why much of their mechanics are to two with balancing the dark and light through their respective elements until unleashing light (verholy) or dark magic (verflare). I think to have White Mage move away from that to have much more of a holy focus I think doesn't fit with the theme and feel of a White Mage here. And I miss big rocks, windy spells and the hope they one day bring a proper water-based spell.

    I guess also how as a result it doesn't simply feel like it's a holy mage, which we see a lot of out there, it's more about the elements than any kind of divine power and I like that.

    Whereas something more purely holy I think works great for Paladin in this game, just like something purely dark would great for Dark Knight.

    [Edit]

    Actually it might serve me more argument for why they could add Devout as a 4th healer. I suggested the idea of the 4th healer being a good way to move all of the healer design philosophy of 5.0 to a new job so all those who praise this direction have what they want, whilst reverting the existing healers to the design philosophies people already liked who're complaining. I suggest 5.0 WHM's design could be a good basis because it is the best designed of the 3 in ShB, and Devout would fit the position well. Devout would also leave more room for a pure holy class and could relate back more to Krile too. Though some might argue too close to White Mage in someways, but we also got people calling for Geomancer, which is already close to Conjurer and Astrologian and Time Mage, which is also close to Astrologian.
    (0)
    Last edited by Saefinn; 05-22-2020 at 02:11 AM.

  9. #9
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    WHM is the healer with the most downtime, and that's kinda why I personally want it to be the 'green DPS' healer. AST is already busy juggling with their card and seals system, and SCH can get their DoTs back to better compliment all their ogcd, but WHM is the most straightforward, aggressive out of the 3 and that aspect of it should be improved. Not to mention that, as Recon said, it's embarrassingly easy compared to the other 2.


    As for its theme and relation to geomancer, despite Yoshi already saying another split job is never gonna happen because SCH/SMN were already hell to code and balance, it'd just be the most logical outcome to have geomancer branch off CNJ in the same fashion.

    Quote Originally Posted by Rivinhal View Post
    ???

    I swear I'm not trying to be snippy, but I take it you haven't played SCH in a while?
    Perhaps my wording wasn't the best there, I meant give them back all their DoTs
    (6)
    Last edited by Allegor; 05-22-2020 at 02:22 PM.

  10. #10
    Player
    Rivinhal's Avatar
    Join Date
    Aug 2019
    Posts
    42
    Character
    Luna Fhey
    World
    Goblin
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Allegor View Post
    and SCH can specialize in a bunch of DoT to compliment all their ogcd
    ???

    I swear I'm not trying to be snippy, but I take it you haven't played SCH in a while?

    Edit: To actually contribute to the thread, I'll say I don't have a strong feeling on the WHM identity. I'd be okay if it was primarily nature-oriented, and I'm okay that it's primarily holy-oriented now. I feel like those are two halves of the same coin for WHM.
    (0)
    Last edited by Rivinhal; 05-22-2020 at 08:21 AM.

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