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  1. #1
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80

    Would the community appreciate the following change to DF?

    Okay I had an idea that I mentioned in a bout of devil's advocacy a recent thread about Hall of the Novice, namely turning the min ILevel option from optional to mandatory. I feel like this could help alleviate some issues regarding healer downtime and certain roulettes and up the general skill floor a little, but at the cost of making them longer/more tedious (which might still be a boon for those that feel that MSQ/alliance gives too many tomes/exp for little effort or are leech magnets [counting those that deliberately ignored unlocking the higher raids]) and there might be an issue with the gear being dropped "unusable" for the dungeon its dropped in (my answer would be to make them "keys" to the next dungeon/raid)
    (3)

  2. #2
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Making this mandatory just means those actually doing damage/putting effort will have to put even more damage/effort. Leechers will continue to leech, it's a way of life for them.
    (24)



    Baby, tell me, what's your motive?

  3. #3
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Seems like, at least in context of DF, heading towards 'why even have gear then'? I know some might feel that has some truth already, given an old school lens, but we've still at least some vague progression outside of toll bridge tokens lol. Speaking in terms of stats at least, obviously there is still the 'visual'. Just remove all primary and ilvl stats off gear and turn secondary / materia into flat % boosts for the awkward vestigial of choice. Unlock content = ilvl, or something lol.

    Obviously in further depth gear is used as little gates, but before this change at least gear also acted like rewards in and of themselves for power within those said gates. With this change they're far more 'just gates'. Once you meet the ilvl the power reward side of the gear would be near null (due to being synced down strictly).

    I don't really like it as it strips back more of the wallpaper and makes gear more of an obvious treadmill, and takes away some of the candy along the way to do it.

    I think for quality of the game experience, if you had really wanted to make the game consistently challenging, you'd find more value out of horizontal gear progression. Or just by removing gear progression all together and doing something else. Costs to going horizontal, some people deem worth others not, and if you remove gear progression all together and not replace it.. then I think you've lost part of the flow/zen.. that sort of addictive growth feeling. Certainly there is the story, but that has an end lol- which is why gear is usually last treadmill to give people reason to progress. I know you didn't say to remove gear all together but turning them into strictly (near strictly) gates would take a lot of the flow out of gear growth and make it even more sour (which I think is where horizontal does well, new gear could mean a new way to interface with the game without entirely killing balance- in linear growth it's usually just gradually bigger and bigger numbers but at least it's a change).

    That's not to say I don't think min ilvl should be removed or anything (it's nice it exists for PF), I just don't think it would be good to force it on.
    (2)
    Last edited by Shougun; 05-22-2020 at 07:35 AM.

  4. #4
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,415
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    In before "would rather have my rewards with no effort" crowd appears.
    (7)

  5. #5
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,918
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Morningstar1337 View Post
    [counting those that deliberately ignored unlocking the higher raids])
    SE doesn't require you unlock all the raids to run Alliance so how does that make it bad if people don't? Just curious.
    (1)

  6. #6
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by LaylaTsarra View Post
    SE doesn't require you unlock all the raids to run Alliance so how does that make it bad if people don't? Just curious.
    I'm mainly referring to those that decided not to unlock those so that they'd only have the CT raids in their roulette for easy tomes/exp, though I also forgot to mention that it also includes a group that alters their iLevel so that they can achieve a similar end while having those unlocked.Both cases make it more difficult for people that want to do Void Ark and beyond to do so because of the queve times.

    I'm not saying it bad to not want to do those specific raids in general but I am saying its bad if the reason is because they're too difficult compared to CT
    (2)

  7. #7
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,918
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Morningstar1337 View Post
    I'm not saying it bad to not want to do those specific raids in general but I am saying its bad if the reason is because they're too difficult compared to CT
    None of the raids are difficult. Not all the raids are required and many don't bother to unlock them all and that is their choice. I'm sure lots are doing the Invalice raids now because of relic. Many never did them before. They aren't required duties and if they aren't required by SE to unlock them to run the roulette that's simply something people don't need to bother with if they so choose.

    That doesn't make them leeches sorry.

    There was a time when roulettes had a list of duties you needed to unlock and run before you could run the roulette but SE decided to do away with that requirement.
    (5)
    Last edited by LaylaTsarra; 05-22-2020 at 07:51 AM.

  8. #8
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Quote Originally Posted by LaylaTsarra View Post
    There was a time when roulettes had a list of duties you needed to unlock and run before you could run the roulette but SE decided to do away with that requirement.
    And that was wrong, they should have never went back on that. But i also die dislike how 50/60/70 and later most likely 80 get thrown together >_>
    (1)

  9. #9
    Player
    Arngrim_Greyashe's Avatar
    Join Date
    Feb 2016
    Posts
    849
    Character
    Grimnir Greywolfe
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    I'm gonna go ahead and say no to this. Down vote.
    (8)

  10. #10
    Player
    Baxcel's Avatar
    Join Date
    Jan 2019
    Posts
    550
    Character
    Baxcel Farshot
    World
    Lamia
    Main Class
    Gunbreaker Lv 100
    I like the idea.. but I think it needs to be stricter... maybe add a system where the game records your highest ilevel that way people won't be able to cheat the system by removing their gear..

    Might be a good idea to lock all the roulettes if you have a class that's over the level of something and you don't have it unlocked..

    Say you have a lv80 GNB with ilevel 480 being your current gear..

    The game should record that you've reached ilevel 480 and make sure that any roulette you join has options from that high no matter your current ilevel..

    As for the locking of roulettes.. I'd say if your lv80 and don't have all the 24man unlocked the roulette would be unavailable to you.. so once your 50 you need all 3 Crystal towers unlocked to do alliance raid roulette.. once you hit 60 it locks itself again until you unlock all of the Void Ark.. 70 all of Iviliace and lv80 will be the same once Yoha is complete
    (0)

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