Quote Originally Posted by Rongway View Post
Even the most efficient solutions will require an increase in the amount of data stored on the character servers, or the amount of data transferred between the client and DF servers, or the amount of data stored on the DF servers as part of the queue process, or somewhere, and the devs have historically been firmly resistant to increasing the amount of data any part of the servers handles or stores, no matter how small the increase. Whether it's because of actual technical limitations or because they just don't know how to implement such changes in an efficient and effective way, only they could say.
Especially since you can just tryqueue as each, see which one has the lowest AWT (or which pops immediately) and go with that one.

Ultimately, this is asking for a significant expenditure of dev time to do basically the same thing as just queuing as a tank or healer in the first place.