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  1. #1
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by NanaWiloh View Post
    Thats the issue people have with the old system though. Its the job of the tank to hold and maintain threat, the old system just passed the job off to someone else. The current system problem is that it gives too much Enmity it needs to be reduced to a point that tank have to intergrate Enmity abilities in to their dps rotations. Rather then one and done with threat abilites like the old days and now, you would have to work to maintain enmity throughout a fight. While still mitigating damage and dps'ing.
    Exactly. There should be nothing wrong with tanks having two damage combos - one that produces threat and one that produces raw damage. What mightve been a solution is to REMOVE tank stance all together and Jack up threat generation on things like Rage, Butchers, and HardSlash to the point that if you did nothing but those combos, you wouldnt lose threat, ever, and the balance then becomes how often you can use the Damage combo before you have to use that threat combo to stay top dog. Push comes to shove, you can have dps have 1 threat mitigator on a 3 minute CD so that incase you need to reset it, you can, but you shouldnt be incorporating it into your kit as a must do X. If not, just take it out entirely and have threat be a tank issue and work the numbers around that.

    There are a lot of ideas I think that would work for threat management but they didnt do that. They went to press x to tank, and it works. It's just a bunk system.
    (2)

  2. #2
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,466
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Melichoir View Post
    Exactly. There should be nothing wrong with tanks having two damage combos - one that produces threat and one that produces raw damage. What mightve been a solution is to REMOVE tank stance all together and Jack up threat generation on things like Rage, Butchers, and HardSlash to the point that if you did nothing but those combos, you wouldnt lose threat, ever, and the balance then becomes how often you can use the Damage combo before you have to use that threat combo to stay top dog. Push comes to shove, you can have dps have 1 threat mitigator on a 3 minute CD so that incase you need to reset it, you can, but you shouldnt be incorporating it into your kit as a must do X. If not, just take it out entirely and have threat be a tank issue and work the numbers around that.

    There are a lot of ideas I think that would work for threat management but they didnt do that. They went to press x to tank, and it works. It's just a bunk system.
    They really could just remove Tank stances as they are just enmity boosters now. Put threat combo's back but balanced around actually being used more then once during a fight, encourage tanks to tab target and watch their enmity meters. I just started focusing on my dark knight and noticed I only had one button dedicated to enmity gen, I knew enmity was instant but one enmity gen button is just insult to injury.
    (1)
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!