Quote Originally Posted by Melichoir View Post
Yeah but that was pretty much part of the tank identity - managing threat and making sure you could hold the boss. Before it was a management game, now youre nothing but a dps that has better mitigation. You want threat, turn on tank stance. Thats pretty much it outside of fringe stupidity cases, and even then people complain about tanking.

The great irony about SB is that people still had trouble managing aggro in 8 mans. I mean Circle Shirking was a pretty straight forward concept, if you really had to go that far. Even then in casual content, literally just turn tank stance on and use your aggro combo and it was hard for people to take it off you. But of course, to many people trying to be "Leet DPS Best Savage Skillz Evar" and drop their tank stance not even realizing theyre not doing the class rotation properly to begin with so aggro gets away from them.

But Instead of teaching people how to properly manage threat, the Devs (unfortunately) decided to gut the system and dumb it down to "Press 1 button" for threat. And frankly, considering how some people continue to witch about tanking cause "Using CDs to hard", I woudlnt be suprised if yoshiP comes out next xpac and just makes tank mitigation passive or remove tank busters all together. Afterall, its to hard to learn basic mechanics of when to use one or how many to use.

Yeah admittedly Im a bit bitter about it, and DRK being so unsatisfying to play from a playstyle PoV makes it worse. And while I know its anecdotal, the people I generally see who say "Yeah, this version of drk is the best version" are people who never played it in SB or HW or people who are bad at tanking. The average player wanted to play DRK for the Edginess, but complained it was to hard or to spammy, so they dumbed it down. I just feel like the biggest problem I have with the Devs and balance is that they keep listening to the 'average guy/gal' and just make everythign stupid easy so "Everyone can play it!", shafting anyone who enjoyed the play style and difficulty of the class. And this continuous driving of the skill floor down overall just impacts the game negatively.

Bah. Ok.
I wasn't disagreeing right now we have nothing that makes us stand out as tanks all we have left is positioning and DPS those are the only 2 things that matter, we have way too many CDS to compensate for mistakes and tank swap moves we just invuln them like in E3S or E7S there's no thought to it. Not to mention 3/4 tanks play the same: Slam your burst into a window, whereas PLD has 2 windows for its burst which doesn't help with the similarities in tanking, nothing really stands out other then minor CD usage but at the end of the day they all hit 1-2-3/gauge/spender etc.

I hope in 6.0 we get something different, more engaging, right now tanks are just beefier DPS even in savage content, not job identity or class fantasy, DRK is just a edgey WAR, WAR is a beserking DRK, GNB is the shiny new toy when broken down plays similar to them all. I know i'm a broken record but even when I started SHB leveling I could feel it there's just no thought to tanks anymore and you can get away with so much when performing so bad in any form of content no one will identify "what is a good tank", say what you will about stance dancing but at least if tanks made the effort instead of 1-2-3 in tank stance 10,000 times you could tell who a good tank is.

Tanks have always been a thankless job but ShB really exacerbates this as they're unrewarding to play, very similar to one another, and no defining features other then their signature moves like IR for WARs, TBN for DRKs, Gnashing Fang Combos, and PLD holy magic + sword play, you can work hard and you still feel like you're contributing nothing other then hitting a boss with a wiffle bat, I'd honestly not be a tank right now but I've been a tank main since ARR so I guess I can't break the habit.

Bottom line is class identity is sorely lacking right now and the core roles for both healers and tanks just feel very unrewarding which leaves me with a feeling of dread if this continues in 6.0.