Quote Originally Posted by TyrTry View Post
Personally, I don't think I ever had to stare at the enmity list during my time as tanking even back when Warriors could use Flash as an enmity increaser. Typically, when I see an enemy chomping on the healer's face, it was a good clue that I didn't have that enemy's attention. But I like the idea of a more complex DPS rotation (not difficult, but something that requires basic comprehension skills. Not just 1-2-3 with a special 4 thrown in when ready); with kind of a "consequence" for not doing the combo correctly like reduced enmity. Just an idea with too many variables however.

Honestly--and this going against popular opinion--I really don't mind aggro as it is now. As mentioned before, when Warriors could use Flash, aggro management was a nightmare for me, especially in lower dungeons; always fighting against the high-geared player who could just fart in the general direction of the enemy to immediately tick it off.

Even as simple as aggro management is now, I still find myself with tanks who struggle with maintaining aggro for a variety of reasons; making it more complex or bringing back stances would most likely have a more negative effect than a positive one for your daily tank (just imo however).
I wasn't really around when aggro management was more of a thing in this game, but when I played WoW way back it was just tedious. I suppose if you run with good groups that keep thing predictable you didn't have to focus on an aggro list, but in pugs and randoms people will randomly not use their aggro dumps, pop all CDs and unload at bad times, etc. so you're just going back and forth looking at the list making sure you're at the top.

It's the same way healing works here. In a good group it's whatever; in randoms people are getting hit by avoidable mechanics, cleaves, etc. constantly, so you're always half looking at the list half at the fight. That's not really avoidable with healing, which is one reason I imagine healing is so unpopular. There's NO REASON to turn tanking into that with aggro management, though. If I end up staring at a list, just so I can press a button to change stances if the little symbols change color then screw it, I'll play DPS. That's not fun or engaging, I don't know why anyone here would want that.