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  1. #1
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Threat management: Yes
    Tank stances: No

    I liked aggro combos. It gave another skill branch, additional animations, and the ability to mix up openers depending on what you were fighting. Granted, my tanking experience is solely with DRK, but the simplification of aggro management has taken away a good portion of engagement with enemies. However, I do get that modern tanks need to focus on mitigating damage as much as possible, and I would surmise that the current status of tanks is more meta driven than dev. When players basically say, "Eff tank stance, mas deeps!" all I can say is that I'm not surprised.
    (5)

  2. #2
    Player
    Derby_Crash's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    43
    Character
    Derby Crash
    World
    Coeurl
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Gemina View Post
    Threat management: Yes
    Tank stances: No

    I liked aggro combos. It gave another skill branch, additional animations, and the ability to mix up openers depending on what you were fighting. Granted, my tanking experience is solely with DRK, but the simplification of aggro management has taken away a good portion of engagement with enemies. However, I do get that modern tanks need to focus on mitigating damage as much as possible, and I would surmise that the current status of tanks is more meta driven than dev. When players basically say, "Eff tank stance, mas deeps!" all I can say is that I'm not surprised.
    I personally miss the animation of Power Slash so much. It keeps me awake at night. T^T
    (1)

  3. #3
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    No thanks. Tanks who were convinced they were DPS with blue icons, particularly Warriors, were just grating on the nerves. They don't need a resurgence.


    When I ran into tanks like that I simply tried to kick them to leave the group. Seems odd to not want something because bad players will be bad. Should we really balance the game from the bottom up?
    If I tried to kick every tank that was like this (assuming I even could, because I'm pretty sure vote dismiss has a cooldown), I wouldn't ever get anything done on healer or DPS, except low level dungeons that don't even really need a tank.
    (4)
    Last edited by Fynlar; 05-18-2020 at 12:01 PM.

  4. #4
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    Quote Originally Posted by Fynlar View Post
    No thanks. Tanks who were convinced they were DPS with blue icons, particularly Warriors, were just grating on the nerves. They don't need a resurgence.
    It really doesn't help that going into Deliverance/Sword Oath was objectively the better way to play. Higher DPS ended fights faster, end of story. And if you were playing with remotely competent human beings, threat was a non-issue. Plus, by pushing damage, you also pushed aggro generation.
    (2)

  5. #5
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Videra View Post
    It really doesn't help that going into Deliverance/Sword Oath was objectively the better way to play. Higher DPS ended fights faster, end of story. And if you were playing with remotely competent human beings, threat was a non-issue. Plus, by pushing damage, you also pushed aggro generation.
    Part of that was Tanks having ways of boosting dps and/or enmity generation to the point that enmity combos and tank stances were unneeded.

    For example, during HW the following roughly happened: A tank outside of stances did 1000 dps. In tank stance they would do 800 dps and this dps would generate 1600 enmity, in dps stance tanks did 1100 dps, and dps jobs were tuned to deal ~1500 dps. Now lets say the tanks had a way to increase their base dps by 25% (*cough* Str Accessories *cough*) suddenly tanks are doing 1000 damage for 2000 enmity in tank stance and were doing ~1375 dps in dps stance. You now had tanks that could nearly keep up with dps and if given a good enough head start could hold enmity through a 10 min fight while having nearly 100% dps stance uptime.

    StB was a caused by a theoretically enmity neutral tank swap tool (Shirk) combing with other tank swap tools (Provoke and Ultimatum) to create a combo that could increase the MTs enmity to 156% and the OT's enmity to 93.75% the MT's starting enmity every 2 minutes.
    (0)

  6. #6
    Player
    Venur's Avatar
    Join Date
    Apr 2016
    Posts
    129
    Character
    Nazmul Souless
    World
    Goblin
    Main Class
    Samurai Lv 74
    Aggro manageman in MMO is just a cockhold for DPS. You have a super burst opener that would be so fun to release but nop, wait till the tank have aggro.

    It doesn't requiert more skill from the DPS its just a boring little feature.

    Square should just remove tank passive mitigation and replace it with active mitigation/avoidance to make tanks funs.
    (2)