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  1. #51
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,971
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by Rasikko View Post
    BLM had to use Diversion on cooldown.

    Inb4 "no they didn't" thus revealing they didnt play it well.
    I remember RDM opener had to use Diversion too, otherwise you'd get a few slaps in the face. Arguably SMN too. Bard opener was stupid to handle with Refresh and Tactician.
    I "enjoyed" avec to keep these things in mind as a DPS or even a healer with Lucid Dreaming. Not because it was fun, but it was something to micro-manage. Now there's nothing more to rotation DPS, which would do with extra things like agro micro-management (or MP refresh, that kind of stuff).
    (0)

  2. #52
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,923
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Rasikko View Post
    BLM had to use Diversion on cooldown.

    Inb4 "no they didn't" thus revealing they didnt play it well.
    Diversion on cooldown, and still watch the bars so you could lucid dump when you got too close to the tanks aggro level(and it was almost always when, not if - it was inevitable as long as you didnt die). Luckily lucid doesnt have any other uses for BLM.
    (2)

  3. #53
    Player
    ChocoFeru's Avatar
    Join Date
    Jul 2012
    Location
    FFXIVESP
    Posts
    583
    Character
    Choco Feru
    World
    Ragnarok
    Main Class
    Dancer Lv 92
    I just want Cover to be useful again
    (1)

    Twitch: https://www.twitch.tv/chocoferu/
    YouTube: http://www.youtube.com/ChocoFeru
    Spanish Community FFXIVESP: http://www.discord.gg/ffxivesp

  4. #54
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Derby_Crash View Post
    Yeah, I agree that the threat system in Stormblood (and you can even argue throughout FFXIV) was flawed, but I'd gladly take what Stormblood had over just pushing one button and forgetting about it. At least there was SOMETHING. And not to mention the other effects the tank stances had, such as Warrior's increased health and health restoration from magic or Paladin's 20% or something damage received down.
    I agree with this one, the game already feels far too easy with the simplified dungeons and inconsequential areas. The jobs themselves have all gotten very easy over the years. Can’t wait for 6.0 where rotations are reduced to single buttons and 7.0 having Auto-Quest mode like those god awful mobile games and 8.0 just being a movie
    (1)

  5. #55
    Player
    Xau's Avatar
    Join Date
    Nov 2013
    Posts
    244
    Character
    Nial Niffelh
    World
    Phoenix
    Main Class
    Monk Lv 90
    Quote Originally Posted by Derby_Crash View Post
    Yeah, I agree that the threat system in Stormblood (and you can even argue throughout FFXIV) was flawed, but I'd gladly take what Stormblood had over just pushing one button and forgetting about it. At least there was SOMETHING. And not to mention the other effects the tank stances had, such as Warrior's increased health and health restoration from magic or Paladin's 20% or something damage received down.
    i personally prefer the current system over the one where the responsivility of tank managing agro is shoved to the other roles because mah dps!
    (4)

  6. #56
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    I thought threat management was all about punching things and then begging the healer to not let you die as you over pull an entire hallway from being used to endgame levels of gear. To be frank, I think the tanks need a little tweaking because paladin feels like the DOT needs to be a cooldown and the spell combo should be used when rampart is up, so you end up with something like X-1-2-3-ctrl+1-ctrl+2-ctrl+3 1-2-3-1-2-3-ctrl+1-ctrl+2-ctrl+3-X.

    The reason the paladin needs to be like that is that unlike a dps they need to have spaces 4-5-6 and CTRL+4 CTRL+5 CTRL+6 for the stuff that is on cooldown but needs to be used rather frequently. This is to prevent RSI when playing the game since a lot of hand stretching leads to harming the hand. I tried playing with a restriction brace and using things like Gunbreaker was absolute torture.

    Oh gods though is PVP way too simplified with the one button combo...
    (0)

  7. #57
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Quote Originally Posted by Fynlar View Post
    Yes, that was my point. Too many people in DF wanted to play them like they were DPS with tank queue times. Warriors were inexplicably especially guilty of this; it got to the point where I started to dread ending up with a WAR "tank" in roulette dungeons.

    Quelling Strikes wasn't available to every non-tank nor did it have a cd short enough to be available for every pull in a dungeon.

    Additionally, I lost count of how many of these "DPS tanks" tried to tell me or others to "just pop quelling" or whatever after letting one of us die, instead of admitting their fault. Uhh, no, how about you stop being terrible at tanking, instead? Nobody cares about your max damage; any "remotely competent" DPS will be outdamaging you regardless.

    Except that wasn't what I asked. Let's try this again -- would you still be okay with that healer spamming Broil endlessly if it meant they didn't adequately perform their actual role, and let people die? Or would you be telling him to go as a DPS instead?
    You are still saying we should not add threat management because of bad players. That seems silly.
    (3)

  8. #58
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    You people really like staring at lists, don't you? If that's fun for you then play a healer, but the LAST thing I want added to tanking is having constantly pull my attention away from the action to stare at that boring enmity list.

    I wouldn't mind having a more difficult DPS rotation, or having my mitigation CDs be more life or death if I don't use them correctly, but why do MMO communities always default to the absolute most boring possible solutions to making things more "engaging?"
    (1)

  9. #59
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,298
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Threat Management is a weird one for me because I do feel the concept sounds good on paper but never really found it satisfying in game. It always ended up feeling very mechanical to me in that there were just specific times and places where you would use either an aggro generator or an aggro dump so it didn't really end up having a tactical use as much as it just became part of your basic skill rotation like any other buff or debuff. It was always like "Okay, I'm going to use my big damage combo now so I need to use my skill that reduces aggro for the next 10 seconds" or "Okay, the party is going to be outputting big damage now, I have to put on tank stance and generate aggro for a while until they're done" as specifically dictated by the fight mechanics.
    (0)

  10. #60
    Player
    TyrTry's Avatar
    Join Date
    Oct 2017
    Posts
    268
    Character
    Tyr Gowind
    World
    Diabolos
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Goji1639 View Post
    You people really like staring at lists, don't you? If that's fun for you then play a healer, but the LAST thing I want added to tanking is having constantly pull my attention away from the action to stare at that boring enmity list.

    I wouldn't mind having a more difficult DPS rotation, or having my mitigation CDs be more life or death if I don't use them correctly, but why do MMO communities always default to the absolute most boring possible solutions to making things more "engaging?"
    Personally, I don't think I ever had to stare at the enmity list during my time as tanking even back when Warriors could use Flash as an enmity increaser. Typically, when I see an enemy chomping on the healer's face, it was a good clue that I didn't have that enemy's attention. But I like the idea of a more complex DPS rotation (not difficult, but something that requires basic comprehension skills. Not just 1-2-3 with a special 4 thrown in when ready); with kind of a "consequence" for not doing the combo correctly like reduced enmity. Just an idea with too many variables however.

    Honestly--and this going against popular opinion--I really don't mind aggro as it is now. As mentioned before, when Warriors could use Flash, aggro management was a nightmare for me, especially in lower dungeons; always fighting against the high-geared player who could just fart in the general direction of the enemy to immediately tick it off.

    Even as simple as aggro management is now, I still find myself with tanks who struggle with maintaining aggro for a variety of reasons; making it more complex or bringing back stances would most likely have a more negative effect than a positive one for your daily tank (just imo however).
    (2)
    Last edited by TyrTry; 05-18-2020 at 11:02 PM.

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