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  1. #1
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Liam_Harper View Post
    You're being sarcastic right? Tell me you're just trolling...
    The less conflict a kit has, the less interesting it is to make any choices within them.

    Making something desirable to use is easy, but making it meaningful as well is where it gets difficult.
    (3)

  2. #2
    Player
    Eliadil's Avatar
    Join Date
    Dec 2017
    Posts
    131
    Character
    Adrila Messor
    World
    Ragnarok
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Kabooa View Post
    The less conflict a kit has, the less interesting it is to make any choices within them.

    Making something desirable to use is easy, but making it meaningful as well is where it gets difficult.
    I mean... The meaning and the goal is to prevent dps loss from forced downtime. I don't really see how you could do more meaningful than this.
    (0)
    Still not sure if Samurai's a tank who forgot that aggro was a thing or a dps that's way too much into it.

  3. #3
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Eliadil View Post
    I mean... The meaning and the goal is to prevent dps loss from forced downtime. I don't really see how you could do more meaningful than this.
    It's a balancing act between decision making and outcome.

    Currently, using ranged options for melee is something you have to weigh. How long are you out of melee, where are you in the combo, how much potency is gained or lost?

    While there is nothing wrong with empowering melee's ranged options, you have to consider what that does to the inherent goal that melee aim for, which is "stay in range of the thing". The more powerful the ranged option is, the less that goal matters.

    It doesn't seem a glamorous thing, but getting that 'last GCD' feels great. it's classic tension and catharsis, and it simply doesn't happen on the Ranged jobs.
    (1)

  4. #4
    Player
    Eliadil's Avatar
    Join Date
    Dec 2017
    Posts
    131
    Character
    Adrila Messor
    World
    Ragnarok
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Kabooa View Post
    It's a balancing act between decision making and outcome.

    Currently, using ranged options for melee is something you have to weigh. How long are you out of melee, where are you in the combo, how much potency is gained or lost?

    While there is nothing wrong with empowering melee's ranged options, you have to consider what that does to the inherent goal that melee aim for, which is "stay in range of the thing". The more powerful the ranged option is, the less that goal matters.

    It doesn't seem a glamorous thing, but getting that 'last GCD' feels great. it's classic tension and catharsis, and it simply doesn't happen on the Ranged jobs.
    Currently you don't have much reflexion for ranged attacks as a melee. In any case it's a dps loss to use it. Using it and breaking a combo just makes it a too big dps loss, as well as a time loss that you cannot afford on most jobs (you cannot drift GCDs on Sam, and restarting a combo on dragoon means that you'll often delay your chaotic thrust combo, which you do not want to happen because it's such a big damage loss). I don't play/know much about ninja so I can't really say, but they have mudras for downtime, just like monk has meditate or even Anatman which doesn't interrupt their current combo/action.

    As a DRG or SAM, there is almost no thoughts on your ranged actions. You just completely unbind it on Dragoon, or use it on some really specific cases for Samurai which are almost impossible to plan.

    Somebody earlier mentionned that this gives more incentive to SkS, but that's false also. Each fight would require different SkS tier because mechanics happens at a different time, so you'd have to get different gear sets or meld just to be worth it... But it would also completely wreck the rotations of the two jobs that needs a really "fix" GCD tier to line up their cooldowns (spoiler, it's the two that I mentionned right above ). SkS would not fix the issue at all due to the current job design, so it's definitely not an option that you can or want to take.
    (0)
    Still not sure if Samurai's a tank who forgot that aggro was a thing or a dps that's way too much into it.