Just make rewards based on participation. You lazy your way through a dungeon? Less rewards


Just make rewards based on participation. You lazy your way through a dungeon? Less rewards
How do you even do that correctly in a game where sometimes your worst ennemies are not the mobs, but the other players themselves ?
Did you have a bad participation because you did die when :
- everyone did flee you when you did get this stack marker ?
- the whm was busy glaring instead of healing you before this unavoidable raid wide aoe ?
- the tank did turn the boss towards the group right before a cleave ?
- somebody was following you with his aoe marker ?
- etc, etc, etc.
Then less rewards for you, because you should be ashamed and punished doing... well, nothing wrong at all XD
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