While the hall of novice is nice, a good game is a game that is learnt by playing, so the best update to progression they could do is un-nerf older content.
While the hall of novice is nice, a good game is a game that is learnt by playing, so the best update to progression they could do is un-nerf older content.
If we're going that route then there would need to be changes to the DF and its content. As Devil's advocate, i would propose:
These changes will kill a few birds with one stone
- The first of which would be to make the min iLevel setting the default rather than an option while also having the "go in with the max iLevel for current level" be optional in its place. Moslty applicable to roulette where options are not available bar in-prog
- From there have (Level X0) dungeons drops going forward drop gear of the same iLevel as the min, as that would now be the max iLevel for the instance, Leveling dungeons are unaffected by this change. Alternative have the gear be tuned instead for meeting the iLevel reqs for Raids.
- Apply both to Allience raids, Trials and Normal Raids (not Savage or extreme difficulty) for all content cycles
- If the decision to have X0 Dungeon gear be tuned to meet Raids is taken then have Expert Roulette have dungeons that give out those gear, and then Cycle those out for the next raid tier with more dungeons and thus new gear for meeting that tier's entry level reqs
- Healer downtime an problem? Well now there's less as players will never be overgeared
- CT growing tedious? well now they become more to the point that few would dare queue for them without 2 hours to blow, thus saving alliance roulette
- Likewise the MSQ roulette would be engaging enough that ppl lookign for easy tomes/exp would nope right out and perhaps might allow a roll back on the unskippable cutscenes (but then again as those might also serve to deter said folk prolly not)
- Who knows? perhaps it might also be enough to ensure players looking for a challenge need not look solely to blind runs or Savage/Ultimate for such
Road to 70 is pretty bad, it trivialises content IMO, and one of the best ways for people to learn is to struggle in overworld content. Stand in AoE's in the overworld and die? You'll stop doing it (in theory), whereas if you're twenty levels over thanks to doing one side quest, you'll probs eat the AoE/Special attack and think nothing of it...
Prolly too late for that, but perhaps going the horizontal gear/content prog would would alleviate that somewhat if only because there players wouldn't be as tempted to skip several cycles of content for the new hotness, or in other words the existing content woudn't be "outdated"?
Last edited by Morningstar1337; 05-19-2020 at 02:11 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.