Results 1 to 10 of 55

Hybrid View

  1. #1
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Roda View Post
    I mean it's not really that dense.. Read tool tips -> single target does 200 damage, aoe does 90 damage -> basic math and understanding how shapes work -> use aoe when 3 targets or more are close enough to get hit, otherwise use single target.
    You say that but I've seen sprouts use Fire II and Blizzard II on single targets, Spam Medica when a single target needs to be healed or Cure II for minor damage, or, in older expansion, use Topaz Carbuncle while in a party because "those are clearly the upgraded spells".
    Not everyone is going to have the same experience with MMORPGs (and I'm assuming Tabletop RPGs) as you... >3>
    (3)

  2. #2
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,249
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Mimilu View Post
    You say that but I've seen sprouts use Fire II and Blizzard II on single targets, Spam Medica when a single target needs to be healed or Cure II for minor damage, or, in older expansion, use Topaz Carbuncle while in a party because "those are clearly the upgraded spells".
    Not everyone is going to have the same experience with MMORPGs (and I'm assuming Tabletop RPGs) as you... >3>
    And this is why I recommend having the hall of the novice reinforce aoe usage. But stating that people don't read the plain text numbers in front of them doesn't make me understand why they don't. :T
    (2)

  3. #3
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Roda View Post
    And this is why I recommend having the hall of the novice reinforce aoe usage. But stating that people don't read the plain text numbers in front of them doesn't make me understand why they don't. :T
    Because the "plain text numbers" in front of them aren't plain. Tooltips are expressed in terms of Potency. Well, what does Potency mean? Nowhere in the game are we given a definition for Potency. Logic says bigger is probably better when it comes to DPS/HPS but we still don't exactly what we're dealing with.

    As a new player, I though Potency simply meant "damage". I couldn't understand why my attack with a Potency of 200 was only doing 67 damage. I couldn't figure out what I was doing wrong to cause my attacks to end up so weak. It finally took going to google to find out what Potency means and how it worked with my stats to produce a damage value. If I hadn't already been familiar with damage calculations from playing WoW for years, I might still have not understood.

    There are other things on tooltips that can be likewise confusing, possibly because of term holdovers from other FF games that the devs just assume everyone will understand without thinking about how many players new to the FF franchise have been attracted to this game and don't have that prior knowledge. I brought up Limit Break as something to be added because it wasn't until I did Aurum Vale for the first time and the group was yelling at me to "LB" the last boss adds that I became aware the Limit Break existed. I kept looking through my BRD abilities list trying to find one that might be abbreviated as LB and could only apologize to the group that I couldn't find an attack that was "LB". It was then they explained Limit Breaks to me. It doesn't help that Limit Break is listed under General instead with the other class/job combat abilities. It makes little sense to group such a powerful combat ability with non-combat options.

    It makes even less sense to force players, especially new players, to go to outside sources to get an understanding of basic game concepts. The problem is the new player, especially if they've never played a MMO before, isn't going to know the right questions to be asking. Yet here we are and so it's little wonder that so much of the player base struggles between the lack of transparency within the game itself not to mention a mentor system where the majority of mentors have no desire to actually be mentoring.
    (10)
    Last edited by Jojoya; 05-17-2020 at 11:52 PM.

  4. #4
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,615
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by Roda View Post
    And this is why I recommend having the hall of the novice reinforce aoe usage. But stating that people don't read the plain text numbers in front of them doesn't make me understand why they don't. :T
    Greatest problem with this suggestion -- many classes don't have an AoE at the player level for which Hall of the Novice is designed.
    (1)

  5. #5
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,249
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by DPZ2 View Post
    Greatest problem with this suggestion -- many classes don't have an AoE at the player level for which Hall of the Novice is designed.
    I'm aware of this and my solution is GIVE US OUR FREAKIN' AOES WHEN THEY'RE FINALLY ABLE TO BE APPLICABLE SE!! DX I hate getting into a low level dungeon on one of those classes and only being able to plink away on one mob at a time :T
    (2)