Really, the game could just use a better system of tutorials overall. When it comes to AoEs, as an example, the game isn't really very clear about how exactly they work anyway. It's sort of left up to the player to either parse the tooltip (which usually requires some pre-knowledge of the game's mechanics), just try it (which new/nervous players are unlikely to due when they feel the pressure is on), or hunt out training dummies to puzzle it out themselves. It shouldn't be up to the player to puzzle out the specifics of conals vs columns vs character oriented AoEs vs target oriented AoEs when the game just gives fairly meaningless distance numbers as guidance.
I'm reminded of Black Desert Online where, when you go into your skill tree, it actually shows you little videos of how moves work and how they can/should be chained together. Not that FF14 is anywhere near as intricate in it's combat as BDO can be but if a action oriented game like BDO can do it there's no reason why FF14 can't do it with it's fewer moves and simpler systems.
I mean it's not really that dense.. Read tool tips -> single target does 200 damage, aoe does 90 damage -> basic math and understanding how shapes work -> use aoe when 3 targets or more are close enough to get hit, otherwise use single target. All the information we need is available as soon as we need it (sometimes before) and he fact that some people get as far as they do in the game without understanding something basic like 220+330+480 < (3+x)(120+140+120) is just mind boggling @@. Like, I thought it was common form to read a tooltip of a skill when you get it. Not doing so would be like going into a d&d session and casting fireball in an area full of your teammates and going "oopsie I didn't know it did radial damage!"Really, the game could just use a better system of tutorials overall. When it comes to AoEs, as an example, the game isn't really very clear about how exactly they work anyway. It's sort of left up to the player to either parse the tooltip (which usually requires some pre-knowledge of the game's mechanics), just try it (which new/nervous players are unlikely to due when they feel the pressure is on), or hunt out training dummies to puzzle it out themselves. It shouldn't be up to the player to puzzle out the specifics of conals vs columns vs character oriented AoEs vs target oriented AoEs when the game just gives fairly meaningless distance numbers as guidance.
I'm reminded of Black Desert Online where, when you go into your skill tree, it actually shows you little videos of how moves work and how they can/should be chained together. Not that FF14 is anywhere near as intricate in it's combat as BDO can be but if a action oriented game like BDO can do it there's no reason why FF14 can't do it with it's fewer moves and simpler systems.
Last edited by Roda; 05-17-2020 at 08:57 AM.
How much DPS potency is a single point of white or black mana worth on RDM? Also point me to where the tooltips show me that :P (You'd be surprised how this question isnt as simple as it first appears.) This helps you determine at which ranges of mana it is better to use which skills, for situations such as needing to move when u need to hard cast. (Not so much now that RDM has a new skill in ShB for this sort of thing, but there's exceptions) When you should still use manafication, and shouldnt, such as "is 55/55 too late?". (it wasnt last i checked, but maybe im wrong and its values are different now, which they probably are, now that RDM has scorch. But those values shouldnt change when you do/dont use manafication, despite its 5% dps increase change.)I mean it's not really that dense.. Read tool tips -> single target does 200 damage, aoe does 90 damage -> basic math and understanding how shapes work -> use aoe when 3 targets or more are close enough to get hit, otherwise use single target. All the information we need is available as soon as we need it (sometimes before) and he fact that some people get as far as they do in the game without understanding something basic like 220+330+480 < (3+x)(120+140+120) is just mind boggling @@. Like, I thought it was common form to read a tooltip of a skill when you get it. Not doing so would be like going into a d&d session and casting fireball in an area full of your teammates and going "oopsie I didn't know it did radial damage!"
Also the wording on sacred soil trips a lot of people up. Ive known a few people who thought it meant it reduced dmg by 90%, rather than by 10%.
EDIT: hit post limit for the day, so cant reply till tomorrow.
As someone who doesnt use ACT thats pretty hard to do, unless its a DRASTIC difference in damage. Otherwise its too hard to tell if its just rng, or if you're eyes are playing tricks on ya.
Again, I know what sacred soil says. Im just saying not all phrasing is the best it could be. (I forget which ability, but I think one of the tank ones almost came off as a double negative, and even SE felt the need to fix it, as it confused people. But since IDR which ability, I cant give ya a place to look.)
Last edited by Claire_Pendragon; 05-17-2020 at 11:01 AM.
CLAIRE PENDRAGON
When I came off of other mmos, you did the skill that did the most damage. Some mmos didn't have combo systems either, or positionals. Even in classic FF, you're not hitting an enemy from behind, you're managing MP to get out as many spell-raga's as you could.I mean it's not really that dense.. Read tool tips -> single target does 200 damage, aoe does 90 damage -> basic math and understanding how shapes work -> use aoe when 3 targets or more are close enough to get hit, otherwise use single target. All the information we need is available as soon as we need it (sometimes before) and he fact that some people get as far as they do in the game without understanding something basic like 220+330+480 < (3+x)(120+140+120) is just mind boggling @@. Like, I thought it was common form to read a tooltip of a skill when you get it. Not doing so would be like going into a d&d session and casting fireball in an area full of your teammates and going "oopsie I didn't know it did radial damage!"
When I first started, I assure you it wasn't as simple to me as it is now.
I mean I don't think it's up to the game to do the more intricate theorycrafting / uptime priorities for you... that's there to provide a way for your skill to grow as a player. Understand the basics of the skills, do some practical testing, apply what you learned..How much DPS potency is a single point of white or black mana worth on RDM? Also point me to where the tooltips show me that :P (You'd be surprised how this question isnt as simple as it first appears.) This helps you determine at which ranges of mana it is better to use which skills, for situations such as needing to move when u need to hard cast. (Not so much now that RDM has a new skill in ShB for this sort of thing, but there's exceptions) When you should still use manafication, and shouldnt, such as "is 55/55 too late?". (it wasnt last i checked, but maybe im wrong and its values are different now, which they probably are, now that RDM has scorch. But those values shouldnt change when you do/dont use manafication, despite its 5% dps increase change.)
Also the wording on sacred soil trips a lot of people up. Ive known a few people who thought it meant it reduced dmg by 90%, rather than by 10%.
EDIT: hit post limit for the day, so cant reply till tomorrow.
As for the sacred soil thing, that's just a reading comprehension thing. It clearly says you will take 90% of the damage, not it will block 90% damage
You say that but I've seen sprouts use Fire II and Blizzard II on single targets, Spam Medica when a single target needs to be healed or Cure II for minor damage, or, in older expansion, use Topaz Carbuncle while in a party because "those are clearly the upgraded spells".
Not everyone is going to have the same experience with MMORPGs (and I'm assuming Tabletop RPGs) as you... >3>
And this is why I recommend having the hall of the novice reinforce aoe usage. But stating that people don't read the plain text numbers in front of them doesn't make me understand why they don't. :TYou say that but I've seen sprouts use Fire II and Blizzard II on single targets, Spam Medica when a single target needs to be healed or Cure II for minor damage, or, in older expansion, use Topaz Carbuncle while in a party because "those are clearly the upgraded spells".
Not everyone is going to have the same experience with MMORPGs (and I'm assuming Tabletop RPGs) as you... >3>
apathy and laziness. because why bother reading a tootlip and doing napkin maths for 2 minutes when duty finder groups will carry you all the way to lv 80 content and you can cry toxic harassment to any attempt to guide you
Duty actions are introduced during a solo instance earlier in Stormblood. You don't see them before then.Use a duty action- this is why lakshmi is still a pain. People aren't taught how to use the duty action.
Common target indicators- we have stack markers, line attacks, look away from boss, acceleration bombs and many more that are common faire. Players need to learn how to do these.
And the multitude of unique markers (or common markers that mean something different in each fight) in ARR/HW really needs straightening out before they can do any lessons on what the markers mean.
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