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  1. #1
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,240
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Jojoya View Post
    Limit Break use needs to be added as well.
    Put proper times to use aoe vs single target since it's not common practice to read the tooltips before people start slapping 'em
    (2)

  2. #2
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,298
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Roda View Post
    Put proper times to use aoe vs single target since it's not common practice to read the tooltips before people start slapping 'em
    Really, the game could just use a better system of tutorials overall. When it comes to AoEs, as an example, the game isn't really very clear about how exactly they work anyway. It's sort of left up to the player to either parse the tooltip (which usually requires some pre-knowledge of the game's mechanics), just try it (which new/nervous players are unlikely to due when they feel the pressure is on), or hunt out training dummies to puzzle it out themselves. It shouldn't be up to the player to puzzle out the specifics of conals vs columns vs character oriented AoEs vs target oriented AoEs when the game just gives fairly meaningless distance numbers as guidance.

    I'm reminded of Black Desert Online where, when you go into your skill tree, it actually shows you little videos of how moves work and how they can/should be chained together. Not that FF14 is anywhere near as intricate in it's combat as BDO can be but if a action oriented game like BDO can do it there's no reason why FF14 can't do it with it's fewer moves and simpler systems.
    (3)