Really, the game could just use a better system of tutorials overall. When it comes to AoEs, as an example, the game isn't really very clear about how exactly they work anyway. It's sort of left up to the player to either parse the tooltip (which usually requires some pre-knowledge of the game's mechanics), just try it (which new/nervous players are unlikely to due when they feel the pressure is on), or hunt out training dummies to puzzle it out themselves. It shouldn't be up to the player to puzzle out the specifics of conals vs columns vs character oriented AoEs vs target oriented AoEs when the game just gives fairly meaningless distance numbers as guidance.
I'm reminded of Black Desert Online where, when you go into your skill tree, it actually shows you little videos of how moves work and how they can/should be chained together. Not that FF14 is anywhere near as intricate in it's combat as BDO can be but if a action oriented game like BDO can do it there's no reason why FF14 can't do it with it's fewer moves and simpler systems.
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