I agree, especially the requirement for Hall of the Novice. Currently, the game only has players unlock the Hall for the main story, but not necessarily do them.

Quote Originally Posted by Recon1o6 View Post

My suggestions for when: Before a new player enters their first dungeon duty (regardless of sastacha or if they purchased a story skip to go to holminister) they must do the hall of the novice to learn how to fight in a party.
As there is also 2 level 10 guildhests, I would also suggest putting the first couple of exercises be mandatory before then.
Funny you should mention that. The Guildhests "Hero on the Halfshell" and "More than a Feeler" used to be mandatory for 2.1 main story progression, but the devs took that requirement out in a later patch.