Quote Originally Posted by Recon1o6 View Post

The road to 70 buff is so strong it allows one to skip a lot of extra mob fighting early on and class quests which teach how to play the class.
Road to 70 is pretty bad, it trivialises content IMO, and one of the best ways for people to learn is to struggle in overworld content. Stand in AoE's in the overworld and die? You'll stop doing it (in theory), whereas if you're twenty levels over thanks to doing one side quest, you'll probs eat the AoE/Special attack and think nothing of it.

I thought MSQ skips and level 80 skips etc were a bad idea at the time, never mind now, as being thrown into that content straight off the bat is iffy.

Anyway, there are other things that need teaching;

1. How to read.

(I'm not joking, there are too many people skipping everything and not paying attention. Some mechanics are explained via NPC dialogue boxes etc, but some people seem to think reading = hard and skipping = big brain move. For example; The guildhest with the Adamantoise that you need to 'save' and not kill...)

2. How to use the chat systems.

I've run a few dungeons with newer players and noticed that they were radio silent. Then I figured out why. They couldn't use party chat and were typing everything in /say. And that were the responsive ones. I know some people take this for granted, if you've played MMOs before or whatever, you'll figure out chat channels, but some newbies genuinely won't have a clue and that's not good for when you need to chat to them.

I agree with you on the common target indicators, tbh I've been getting by via copying my team when it comes to hiding etc, but very often I'm not seeing what each marker means for each mechanic. Tethers in particular are the bane of my existence at the moment, do I run away? Do I run towards? Do I break them? Ugh. (It's fun to figure them out, but I dread the day I do mechanics wrong and someone chews me out over it. ;_