



Could just make Piety and Mind completly irrelevant for a Chemist. And instead of MP they completly Function off their Job Gauge.
Or give them a gauge similar to the old TP gauge. What are traditionally secondary stats could become a Chemists Main stats which woukd make Materia melding really interesting.
But If the devs and Yoshi decide chemist is a good idea for a healer, I trust them to come up with an idea that will work.
IMO a big reason is that a lot of the other possible healer options such as green mage, devout, mystic, etc... don't have the same amount of presence in other FF titles. Additionally Chemist would be easy to add and have a unique theme where as other healer options would be difficult to make feel unique as they would feel like scholar or white mage. I think it'd be awesome to have a healer class that uses item based abilities.
Though personally I want to see Time Mage added as a DPS caster



Also just to throw out that in some Final Fantasy games, MP has been used for non-magical actions, such as many of the actions in FFTA or FFIX. We really don't need to obsess over the semantics of the resources and stats, and we should focus on what makes the most compelling gameplay instead. Considering MP is stuck on the UI for all of the ranged physical, all of the melee, and half of the tanks, despite not doing anything, I wouldn't be surprised if they do something with it next expansion. It's a trivial concern, really.



I think several factors are swinging in chemist’s direction.
1. As a new healing class, Adding chemist will Cause the devs to take a good look at redesigning how their healing classes should play, which have been in a sorepoint for years.
2. As a class that does not use magic, chemist adds the possibility of being a story based in Garlemald’s region, or at the least, having a Garlean instructor and storyline. A lot of people latched on to gunbreaker due to the same thing. And because its a healer class, its very likely our role is not going to be an “oppress the little people” one or a “spark the revolution“ one, but one looking to bring peace to the region After the civil war....with some dps on the side for the eventual fireworks.
3. The possibility of a healer class being the next Expansion theme, helping heal the rifts that war has made across the continents.
Last edited by Kallera; 05-16-2020 at 06:58 PM.




To answer OP's question:
Desperate healers begging for a new job and chemist is known and relatively fleshed out. Could be fun with a mix ability (similar to ninja mudras)
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
it's a pipe dream, but I keep saying it'd be fun if it were a healer NIN of sorts;
A = regen
A + B = instant aoe heal
A + B + C = ground target heal
A + C = reduced damage buff
B + C = vulnerability debuff
etc
Who remembers Honey Lmeon from Big Hero 6 who makes bombs by pressing the periodic table on her purse?
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personally would rather it be more like:
Material A is healing herbs. (Heals based on each added in)
Material B is a spreading agent. (adds AoE range)
Material C is a strengthening agent. (Multiplies the effect)
Material D is *esuna material (*for lack of a better word, adds the esuna effect to the final mix, X number of this material remove X number of debuffs)
Material E is a slow release agent. (Slows down healing effects into Regens, multiple stacks increases length of buff, not healing potency)
Pick any 3 to be the base standard mix option. Once set, this is always picked by default, until you mix again. (acts like a "healer stance" in a way)
If its not done this way, SE would never allow it. They wantc otnroller users to spam the up/down on the dpad, to target members between casts, rather than spending too much time mixing, or other oGCD actions like mudras. (Its most likely why we got AST instead of CHM in HW)
In order to not feel like a "stance" you could include a max number of uses of this mix. Like 12 uses or something. the recast on mix can be 10s. So you want to ideally press mix again, when you have free time, but its also a DPS loss to mix, so doing it too often isnt the best. some sort of oGCDs that use up MP could refill your supply, so you dont run out. Along with a "Quick Mix" that triggers mix w/o triggering the GCD/cast. oGCD that swaps to premade mix combinations done outside of battle, etc, so on, and so forth.
AAA is like cure1.
AAC or ACC is like cure2. (debatable which reasons this is, but thats for a different debate on balance)
AAB is like cure3 small AoE, potent heal.
ABB is like medica, bigger AoE, smaller heal.
ABC is technically more like cure3, strongest potency, small AoE range.
etc
something like ABD would AoE heal and esuna.
but just CCC does nothing. (maybe a basic potion is added to the mix, so it heals for less than a cure1, in case they do this mixture)
D and E do nothing together, as u cant slow down an esuna. (unless they want to make a buff that ticks esuna on you every server tick lol)
But yeah, we'll never have this though.
Last edited by Claire_Pendragon; 05-17-2020 at 05:50 AM.


Oh yeah chemist would totally be possible. It wouldnt work like OG "Mix" though, devs wouldnt require a job to have to buy, bring, carry items, an FFXIV "Mix" would have to work like Nin mudras or Dnc dances, 3 or 4 base skills that act as materials, alone would work as very weak heals and such, but with
Mix you could combined them for greater effects. There also the idea of it having also having a "steal" skill so you can snag an "special item" from a monster to mix. Though the pool of possible items would be pretty small and be the same for every monster, so like 2 or 3 possible items with an rng giving 1 when you use the "Steal" skill that you can mix for a special additional effect or something.



Ah, i think ppl missed my semi sarcastic tone. I wasnt trying to say "SE said they would never do it". Im saying im fully confident they would never do it.
The reason it failed in 3.0 was a combination of issues.
(1) remember they made bow mages, they werent gonna make an instant cast healer.
(2) they mentioned a mudra healer like CHM, but "it didnt work out" but yet we got AST, which presses stuff every 30s, rather than every cast.
Now take this direct info, and add to it;
(3) We still dont have a lower GCD healer (or tank) like NIN/MNK. The best we have, is to stack spell speed. (DRK has blood weapon, and that didnt lower it to 2s, and nor was it up full time, just on occasion)
This leads me to fully believe they are worried controller players wont be able to input enough button presses between the GCD as a healer. (worst case scenario, they let go of L2/R2, then press up/down 4 times, then press L2/R2, and then press 1-4 mudra buttons, and then activate on a target, all within a GCD, and having to repeat it in this worst case scenario.)
They mentioned GNB not pressing a "trigger ability" button after every GCD to avoid carpal tunnel issues.
Also, regarding "Next healer will be a caster only" stems from another list, but now my hands hurt typing so much, so maybe in a little bit lol.
Can I be wrong? Sure. But I'm still confident in my chances.
Last edited by Claire_Pendragon; 05-17-2020 at 05:22 AM.
CLAIRE PENDRAGON
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