How about the skill 'Float'Mobility wise, as long as they get a good oGCD tool I don't see that being a problem.[In my last concept I gave them Spectral Upheaval, that allowed the GEO to warp to and from enemies or party member(s)] Another alternative, could be that within their own Terrain Manipulation (ground effect), their spells could have a higher Spell Speed?
There are a lot of avenues. I'm excited to see what SE's Development team gives us for a GEO. Doubtful they'd translate our long-drawn-out concepts we do here, but as long as it gets some serious love, I'm sure it'll surprise us!
Increases movement speed and allows you to cast while moving for 10s.
It's wind aspected, terrain related, was a spell in VIII, as well as Geomancers in V having a similar passive skill to allow them to walk over hazardous terrain.
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