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Thread: Geomancer

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  1. #1
    Player
    PatronasCharm's Avatar
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    Patronas Charm
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    Leviathan
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    Red Mage Lv 96
    Quote Originally Posted by Archwizard View Post
    That doesn't prevent them from getting spells/abilities that place persistent effects under themselves or their target, however. GEO getting their own Ley Lines counterpart isn't out of the question, nor things like creating persistent whirlwinds around their enemy or a regenerative pool centered under an ally. The dance partner effect could be cool too, though.

    As an aside, I could very much see GEO having the similarity to BLM of being largely immobile (perhaps a channeling-based attack style, dealing more damage the longer they can remain still within their environment?), but having defensive and evasive tools to make up for it.
    Mobility wise, as long as they get a good oGCD tool I don't see that being a problem.[In my last concept I gave them Spectral Upheaval, that allowed the GEO to warp to and from enemies or party member(s)] Another alternative, could be that within their own Terrain Manipulation (ground effect), their spells could have a higher Spell Speed?

    There are a lot of avenues. I'm excited to see what SE's Development team gives us for a GEO. Doubtful they'd translate our long-drawn-out concepts we do here, but as long as it gets some serious love, I'm sure it'll surprise us!
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    Chemist Healer Concept http://forum.square-enix.com/ffxiv/threads/370920-Chemist-Healer-Concept
    Geomancer Healer Concept: http://forum.square-enix.com/ffxiv/threads/366107-Geomancer-New-Healer-Concept
    Mystic Fencer DPS: http://forum.square-enix.com/ffxiv/threads/391883-Mystic-Fencer-Concept-%28Magical-Melee-DPS%29
    Geomancer Caster DPS https://forum.square-enix.com/ffxiv/threads/420228-Geomancer-Earth-s-Wrath-%28Caster-DPS%29

  2. #2
    Player
    Archwizard's Avatar
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    Archwizard Drake
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    Sargatanas
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    Red Mage Lv 100
    Quote Originally Posted by PatronasCharm View Post
    Mobility wise, as long as they get a good oGCD tool I don't see that being a problem.[In my last concept I gave them Spectral Upheaval, that allowed the GEO to warp to and from enemies or party member(s)] Another alternative, could be that within their own Terrain Manipulation (ground effect), their spells could have a higher Spell Speed?
    So on the one-hand they could do something like that, where you teleport to an ally like Aetherial Manipulation or place your own Geomantic Fields (Luopans, elemental spirits, Terrain Manipulation, whathaveyou) you get a buff from that you can teleport to like Ley Lines. However, I think that solution is almost too directly derivative of BLM.

    An alternative I might suggest, however, is that the GEO gets an ability to mark an area that they can just... teleport to freely. No buff for standing in it, so you're encouraged to place it somewhere you're not going to be standing much unlike Ley Lines, purely for the purposes of evasion. Maybe even make it so the teleport is a switch effect with charges, so that you move to the field you placed while the field itself relocates to where you were before.

    Not to say they shouldn't also get the ability to place buffing fields, just that maybe the two should be distinct.
    (0)

  3. #3
    Player Seraphor's Avatar
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    Seraphor Vhinasch
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    Zodiark
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    Quote Originally Posted by PatronasCharm View Post
    Mobility wise, as long as they get a good oGCD tool I don't see that being a problem.[In my last concept I gave them Spectral Upheaval, that allowed the GEO to warp to and from enemies or party member(s)] Another alternative, could be that within their own Terrain Manipulation (ground effect), their spells could have a higher Spell Speed?

    There are a lot of avenues. I'm excited to see what SE's Development team gives us for a GEO. Doubtful they'd translate our long-drawn-out concepts we do here, but as long as it gets some serious love, I'm sure it'll surprise us!
    How about the skill 'Float'
    Increases movement speed and allows you to cast while moving for 10s.
    It's wind aspected, terrain related, was a spell in VIII, as well as Geomancers in V having a similar passive skill to allow them to walk over hazardous terrain.
    (4)

  4. #4
    Player
    PatronasCharm's Avatar
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    Red Mage Lv 96
    Quote Originally Posted by Seraphor View Post
    How about the skill 'Float'
    Increases movement speed and allows you to cast while moving for 10s.
    It's wind aspected, terrain related, was a spell in VIII, as well as Geomancers in V having a similar passive skill to allow them to walk over hazardous terrain.
    I like that! That could potentially be a by-product (effect) of perhaps using a universally named oGCD on certain terrains - so let's say the Geomancer is over the "Rushing Waters" terrain effect, upon using the oGCD they get "Float" over Mudslide / Quicksand they get "Hover" and through the Hurricane / Typhoon they could get "Grounded" or something along those lines that gives them their own personal advantage while being within the terrain effect. Those effects could give them the added movement speed/cast time % increase.

    Quote Originally Posted by Shougun View Post
    Eh just to be clear I called it GeoKnight because I thought it too far from Geomancer lol. I like names to mean something and making Geomancer into GeoKnight but calling it still Geomancer would be probably a mistake, I mean you could try it but I feel it a better management of expectations to not do that. I agree that would be an incredibly unlikely result of Geomancer specifically and it would however work fine under its own unique school that may have some relationship.

    As for if a caster style brusier could exist.... Keep saying it can't and I'll watch it become more likely lol. Don't challenge Yoshida like that XD. He likes to be break expectations, be a contrarian. I think the role of a magical juggernaut could be an interesting one to fill, since it isn't filled too often in general and I think FF art style of it would be particularly compelling. Unlike say another sword user, or another mage job that plays at a distance. Doesn't mean I think they'll be bad just because they are common (they are common for a reason), but that something weird can be fun too (but like I said managing expectations by name would be nice, to not side swipe people).

    Also doesn't have to relate to Geomancer, I just think it could been a great thematic combo for a bruiser mage that constructs onto the battlefield. Runefencer, as someone mentioned, read with some similar vibes (from the description, I actually didn't play past WotG in FFXI).

    I still imagine the most likely outcome to be Geomancer that is a DD, maybe some mace if it actually relates to someone but nothing like a bruiser mage.
    I'd go for it and make something for yourself. Anyone can have a vision of a job - hell a long time ago on one of my very early posts was a "Time Knight," which was a Time Mage made into a tank lol.

    But, going by what your saying with perhaps a Rune Fencer (breaker/Knight) [a frontal magical juggernaut] w/ a big spiked mace or great hammer that places runes on the floor for added effects could be potentially awesome if tag-teamed with a Geomancer, seeing as they both would manipulate an area of effect one via Runes and the other via terrain manipulation.

    In FFXI I took RUN to 99 and I had a blast with it, but his runes were more for magical defense, but you could take your runes (think the move was Lunge?) and use them as an elemental attack of their own and even Magic Burst with them (if you know that FFXI terminology). But I can see something in FFXIV where the Rune Fencer(Breaker/Knight) could place these elemental runes around the battlefield and do elementally charged attacks with them.

    Anyways, spit balling here, sorry - back to Geomancer!
    (2)
    Last edited by PatronasCharm; 06-15-2020 at 08:28 PM.

  5. #5
    Player
    Archwizard's Avatar
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    Archwizard Drake
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    Red Mage Lv 100
    Quote Originally Posted by Seraphor View Post
    How about the skill 'Float'
    Increases movement speed and allows you to cast while moving for 10s.
    It's wind aspected, terrain related, was a spell in VIII, as well as Geomancers in V having a similar passive skill to allow them to walk over hazardous terrain.
    That's... actually not a bad idea!

    I've been thinking that GEO could have a stance-based system where some of their spells (Qi, Malediction, Evocation) change between elements and effects based on the stance they're in. Earth for raw damage and defense, water for support and utility, wind for mobility and crowd control. Having a Wind stance straight up include Float-type effects as a sort of Lightspeed would actually be a great tie-in to the job's history.
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