I imagined they might be a crystal font/ward/totem sort of thing, a vague inspiration into construction/engineering on the battlefield, to play into their area control/area usage themes. Make an area infused with fire, the ward potentially doing it's own thing (offensive or defensive), but also doubling back into interacting with the Geomancer spells themselves (and these constructions not being just one ward or battlefield adornment). Like we cant have them actually interact with the normal ground underneath them ("I need dirt now, where is the dirt!?" "oh this boss fight doesn't have that.. yeah sorry..." lol). So this could behave as a mechanism to realize that sort of system without being too painful. Though there may be a cute gimmick to the job like Bard's and their performance, like being able to do some goofy playful actions based on a handful of terrains (making flowers grow out of grass for example), and a concept I hope expands to other jobs like Dragoon and jumps for transportation (would love to hyper/hulk jump, can give it a cooldown if they're worried about visual interference lol), or like dancer and choreography.
Since I'm already in the thread I watched the discussion on if Geo goes to which role, and I feel that it would work better under damage dealing as it would make a greater distance from CNJ (who has for the most part abandoned elements anyways via WHM)- seeing Geo cast flood and quake would be quite fun. However as I'm not emotionally invested in the decision I wouldn't be bothered if it was a healer.
In terms of what I think might be fun, without too much investment into the concept of gotta be classic Geo (I make no complaints to people who feel that way, it's an entirely fair position), is a GeoKnight sort of idea- where they're a damage dealer with bruiser battle mage inspirations (wears dragoon gear group for example, AF looks like Golbez). Imagery being Golbez, Ex-Death, Suaron on the battle field tossing massive rocks at people and making giant swipes with their mace (with bell, bell can be attached inside the maze design or on the end- some creative freedom). Which I think is a 'look' of mage we don't have that would be quite neat (bulky tanky melee mage that brings heavy heft over light or elegant cadence (opposite of red mage)), to be honest I had originally thought of this idea for tank but now that we have GNB I don't really think we need another tank so soon lol.. yet I still quite like the imagery of a mage in heavier armor in the front lines causing earthquakes with their mighty swings, or floods with their fist clenched, erecting monuments of aspected energy that warp the battlefield to their favor, just general hulk mage smashing which are not terribly common combinations.
Also to note that while I'm not emotionally invested into a specific result I'm also not emotionally detached either, I would probably find the job interesting no matter the result (as I do with all jobs but BLU, I was disappointed there)- I just mean that I don't have a "if it's not this way I'd probably be annoyed" position and pretty open. Healer? Cool. Damage dealer? Cool. Another tank? Surprised, but also still cool.



Reply With Quote


