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Thread: Geomancer

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  1. #1
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    Quote Originally Posted by Kaliesto View Post
    I see Geomancer not so much a Healer Job, but as a Magical Ranged DPS that would be very similar to Black Mages with a different variety of spells that Black Mages don't have access to cast.

    Pure Water and Wind Magic -

    Water I, Water II, Water III, Water IV

    Aero I, Aero II, Aero III, Aero IV

    Also give Earth I, Earth II, Earth III, Earth IV that acts as a AOE spell

    Its utility well...

    I was studying how FFXI worked, and the only thing I can think of is Geomancers can try to raise a random stat for the whole party in battle for X-seconds.

    Also make the Haste Spell be able to boost higher movement speed compared to Peloton and sprint?
    I like this!

    When I recently returned to FFXI, I chose to level Geomancer, and man, it was such a fun job. In party play I generally debuff'ed mob with Magic Defense down / or Defense down, and gave my party members Haste or Attack up (so many varieties), then back up healed, while also DPS'ing (They did have an MP issue, no Lucid dreaming there pal). Later levels they were a powerhouse, not as extreme as a BLM, but their elemental spells would pack a punch if timed correctly. [*Some background In FFXI ideally, having GEO/RDM subjob was excellent, giving it access to Cure IV or /SCH / WHM to give access to status cure spells like (Silena / Paralyna etc..]

    FFXIV's absolute phobia it has with balance would probably remove 3/4 components it did in FFXI, the back up heals / debuff / mega buffs /and make it pure DPS like a BLM. I can see them giving GEO a heal spell with something water related though, in a concept I had Tsunami do a cone shaped cure-effect, nothing too OP. A partial debuff related to terrain. Idk, it's hard, I don't know how the minds of SE works. But if I go by how the implemented RDM, I know it will have something to do with terrain.

    Again, I was sort of let down that they didn't add it in 5.0, seeing how much it was teased in 4.0. I'm hoping to see it in 6.0, Geomancer was a joy to play in FFXI, and I'm sure the way SE adds it, I'll love it in FFXIV just how I enjoy RDM. If it's a healer, hell yeah, guess I'll finally have that Healer job that I may enjoy, if it's magical DPS, awesome, it can use my RDM's gear.
    (2)
    Last edited by PatronasCharm; 06-12-2020 at 07:41 PM.

  2. #2
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by PatronasCharm View Post
    I like this!

    When I recently returned to FFXI, I chose to level Geomancer, and man, it was such a fun job. In party play I generally debuff'ed mob with Magic Defense down / or Defense down, and gave my party members Haste or Attack up (so many varieties), then back up healed, while also DPS'ing (They did have an MP issue, no Lucid dreaming there pal). Later levels they were a powerhouse, not as extreme as a BLM, but their elemental spells would pack a punch if timed correctly. [*Some background In FFXI ideally, having GEO/RDM subjob was excellent, giving it access to Cure IV or /SCH / WHM to give access to status cure spells like (Silena / Paralyna etc..]

    FFXIV's absolute phobia it has with balance would probably remove 3/4 components it did in FFXI, the back up heals / debuff / mega buffs /and make it pure DPS like a BLM. I can see them giving GEO a heal spell with something water related though, in a concept I had Tsunami do a cone shaped cure-effect, nothing too OP. A partial debuff related to terrain. Idk, it's hard, I don't know how the minds of SE works. But if I go by how the implemented RDM, I know it will have something to do with terrain.

    Again, I was sort of let down that they didn't add it in 5.0, seeing how much it was teased in 4.0. I'm hoping to see it in 6.0, Geomancer was a joy to play in FFXI, and I'm sure the way SE adds it, I'll love it in FFXIV just how I enjoy RDM. If it's a healer, hell yeah, guess I'll finally have that Healer job that I may enjoy, if it's magical DPS, awesome, it can use my RDM's gear.
    Yoshi P has said he doesn’t like putting out eastern themed jobs together/back to back, to not overwhelm us with them. So with Sam being released in 4.0 we had to wait a bit
    (0)

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