
Originally Posted by
PatronasCharm
I like this!
When I recently returned to FFXI, I chose to level Geomancer, and man, it was such a fun job. In party play I generally debuff'ed mob with Magic Defense down / or Defense down, and gave my party members Haste or Attack up (so many varieties), then back up healed, while also DPS'ing (They did have an MP issue, no Lucid dreaming there pal). Later levels they were a powerhouse, not as extreme as a BLM, but their elemental spells would pack a punch if timed correctly. [*Some background In FFXI ideally, having GEO/RDM subjob was excellent, giving it access to Cure IV or /SCH / WHM to give access to status cure spells like (Silena / Paralyna etc..]
FFXIV's absolute phobia it has with balance would probably remove 3/4 components it did in FFXI, the back up heals / debuff / mega buffs /and make it pure DPS like a BLM. I can see them giving GEO a heal spell with something water related though, in a concept I had Tsunami do a cone shaped cure-effect, nothing too OP. A partial debuff related to terrain. Idk, it's hard, I don't know how the minds of SE works. But if I go by how the implemented RDM, I know it will have something to do with terrain.
Again, I was sort of let down that they didn't add it in 5.0, seeing how much it was teased in 4.0. I'm hoping to see it in 6.0, Geomancer was a joy to play in FFXI, and I'm sure the way SE adds it, I'll love it in FFXIV just how I enjoy RDM. If it's a healer, hell yeah, guess I'll finally have that Healer job that I may enjoy, if it's magical DPS, awesome, it can use my RDM's gear.