Quote Originally Posted by Kaliesto View Post
I see Geomancer not so much a Healer Job, but as a Magical Ranged DPS that would be very similar to Black Mages with a different variety of spells that Black Mages don't have access to cast.

Pure Water and Wind Magic -

Water I, Water II, Water III, Water IV

Aero I, Aero II, Aero III, Aero IV

Also give Earth I, Earth II, Earth III, Earth IV that acts as a AOE spell

Its utility well...

I was studying how FFXI worked, and the only thing I can think of is Geomancers can try to raise a random stat for the whole party in battle for X-seconds.

Also make the Haste Spell be able to boost higher movement speed compared to Peloton and sprint?
This would be cool something that was like Hybrid of Blm and Dnc that added interesting utility to their damage rotations. I think that's really the best role for the job, a support caster type.