The thing is that all they've shown so far is two years or older at this point and was created when they likely weren't planning on making GEO an actual job.
Should they have started/are starting to look into adding GEO as standalone job plenty of things are likely to have changed.
Kyokuho for instance is at best equivalent to what 3.4 Alisaie was to RDM (i.e., a stand-in that has nothing to do with how the job acually plays), and the Geomancer Mobs in Swallows Compass/HoH dont have to mean all that much either seeing as they don't use standard player models/animations. SE could base GEO on them, they could however as easily go the route of the last boss of Amdapor Hard, which teased a bunch of then suspected future WHM Abilities (including Cure 4!) - except none of those abilities ended up being added.
Ultimately I see it this way: Astrologian has been in the game since ARR and the AST we got was vastly different, Gunblades have also been in the game since ARR and Gunbreaker is very different to everything we had seen involving Gunblades before; I'm for one am not comfortable basing my expectations of GEO on stuff that was released over two years ago.
Nor do I want to tbh, and I repeat myself: I'd want them to come up with an interesting, unique concept first and then adjust lore from there, rather then limiting what they can do with the job because lore; and I say this as a lore-aficionado. Obviously I would't want them to outright break anything, I just dont want them to stifle their creativity.
Shoehorning might have been a strong word, but it very much still seems to me like they planned to have AST and GEO linked together rather then create a standalone Geomancer job.
I might not have explained it well, but I never meant to say it was the first ground-targeted AoE, I meant to point out that among that group of abilities it was the most elaborate/unique.
All other similar Abilities simply apply their effect over time to anyone standing within, whereas Earthly Star basically sits one the field doing nothing until you pop it. And then it affects both enemy and ally in different ways.
Of course its possible they made it different just for the sake of being different, but at the same time they could have planned to do more with it at some point in time.
You know, like creating different types of temporary environments to be used by a job that historically used their environment for different effects. Just saying.