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Thread: Geomancer

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  1. #11
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Archwizard View Post
    Personally I'd be down to see such reforms as:
    • WHM being reworked into largely a GCD-based direct healer through the Cure line, like having their HoT effects reworked into buffs to healing received
    • SCH reworked into a stance healer, with Selene reworked to focus on counterattack damage and Emergency Tactics reworked into a toggle, so that you're compelled to change "formation" with the situation; could also use some button consolidation
    • AST losing Sects and becoming the dedicated HoT healer (calling to Time Mage's use of effects like Regen), with an emphasis on effects that stagger and slow down incoming damage to make the HoTs manage it; this could also pair well with the cards system, giving you windows to focus on spreading buffs while HoTs tick away
    • A new Battle Healer-type job focused on fueling healing resources via damage output (like a Drain/Osmose effect); a high uptime attacker but only bursts of potency

    ... But I'm also weird and think there should be a push towards emphasizing GCD and single-target heals. And that Synastry could be displaced from AST onto maybe WHM or a new job (a Drain-based healer with Synastry could be wild).

    At the very least I don't think GEO poses opportunities for a truly unique healing model, while it would have a lot of leeway as a DPS. Perhaps as a stance-based caster, or a displacement of DoTs from SMN so they can focus on their pets.
    The removal of Ast sects just to give the gimmick to Sch is kind of along the lines we have been arguing with M*rron about, how it would feel kinda cheap to take from the one healing class and put it on another. But I do feel like a new "battle healer" is coming, but I know you want Necromancer where I want whatever Bajsaljen ends up being called outside of "battle medic".

    Changing to a GCD healing system would require a lot, and I mean a lot a lot of overhaul of the battle system, which hell, it's not like we're getting much content these days anyway. I'm just pointing out they really would have to change encounter design from the ground up. How damage goes out, potencies adjusted, enrages timers changes, dps would also have to be tweaked to accommodate.

    Which every mock up I see of Geomancer people have come up with some very cool ideas from positionals to cycling elements to end in the large ancient magic finishers, to juggling/balancing elemental gauges for attunement. So I can only imagine what the pros are coming up with at SE.
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    Last edited by BasicBlake; 06-07-2020 at 02:29 AM.

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