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Thread: Geomancer

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  1. #10
    Player
    GucciSan's Avatar
    Join Date
    Jan 2019
    Posts
    51
    Character
    Alphinaud's Assistant
    World
    Balmung
    Main Class
    Marauder Lv 10
    Quote Originally Posted by MirronTulaxia View Post
    snip
    It’s not that the spells are similar; it’s that they’re both Jobs that ask nature spirits for help. No other Job in the game does this. It’s WHM’s unique aesthetic monopoly. And SCH isn’t a druid. It never has anything to do with the forest elementals and it doesn’t attune to nature for more power like WHM and GEO both would. As a WHM they taught you about the importance of the Gridania elementals, and how you need to draw upon them for healing power. That was the whole theme they built from 1-70. You’d get essentially the same lessons with GEO except with Tengu.

    SCH and SMN are literal examples of what we’ve been suggesting. They sat at a design meeting and thought, “These two Jobs are similar, let’s split them to avoid redundancy”, or “Hey, we have this Job, let’s make a Healer/DPS variant and take this same idea in a whole new direction”. And it works better this way, because now for people that are really into the idea of pet classes/Summons in Final Fantasy, they now have two methods in which to achieve that in opposite ends of the spectrum. It provides variety, consistency, and avoids redundancy all at the same time.
    (2)
    Last edited by GucciSan; 06-05-2020 at 03:45 PM.

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