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Thread: Geomancer

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  1. #1
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    Archwizard's Avatar
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    Quote Originally Posted by GucciSan View Post
    We write it off because it makes zero design sense to have two similar Jobs in the same role. And SE supports our theory just by their history of Job additions. Look at the list of what we have now and most would agree none of them have any thematic overlap.
    Arguably there's some thematic overlap for specific jobs (like, say, Gunbreaker and Machinist's use of technology, Dark Knight and Warrior's use of their inner rage, or Dancer and Bard's support through entertainment), but significant enough difference in their mechanics and/or role that they each carve their niche.

    By contrast though, Geomancer simply drawing energy from the land would be exactly the same as a Conjurer within the healing role and would have difficulty manifesting in ways we haven't seen among existing healers -- but would be unique in a role like caster DPS.

    Quote Originally Posted by MirronTulaxia View Post
    Dark Knight? Samurai? Gunbreaker? I mean, you can throw a dart at the board of jobs and chances are a noticeable amount of people called the job as something other than what we got.
    ... And I would argue most of whom were pegged as one of two roles, and were often denied others that fell outside their niche.
    To use your example, jobs like Dark Knight, Samurai and Gunblade (before Gunbreaker was established) were always going to be argued as either melee DPS or tank -- because any new job introduced is always going to lean towards either damage or support. The only jobs that are iconically a single fixed role within the holy trinity are White Mage, Black Mage, and Paladin, who were quite obviously the first ones put on the plate.

    But I would also point out that even by dint of your own argument, if Geomancer were to be added, we're as likely to see it be literally any other role including one that doesn't exist yet as we are to see it be a healer -- essentially throwing up your hands and saying "well screw it, why not make it anything then" -- which makes the discussion point non-constructive within the topic, if not even self-defeating as an actual point.
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    Last edited by Archwizard; 06-04-2020 at 10:12 PM.

  2. #2
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    MirronTulaxia's Avatar
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    Quote Originally Posted by Archwizard View Post
    Snip.
    1. Sure? I didn't say that every job could be any role. My point, this entire time, has been that Geomancer could fit Healer as a role and it wouldn't be strange. Most jobs can be multiple roles.

    2. Funnily because of Agrias and Beatrix I could see Paladin outside of Tank. It wouldn't be likely, but Melee DPS wouldn't shock me.

    3. Outside of the ones you listed Red Mage and Dancer both had a lot of flexibility beyond just two.

    4. I'm not sure what you get about my argument that equals "Geomancer would be Ranged DPS". Even Melee DPS and Tank are rather tricky to justify (I could make a case for Melee DPS, but Tank, regardless of any other things, isn't plausible as Geo is a DoM thing). But really what rules out Geomancer for any other role, at least within the context of what I'm talking about which is next expansions jobs, is that the only roles that are at 3 are Ranged, Caster, and Healer. So Tank and Melee aren't even on the table, and Ranged I can't see any real justification for it based off of past jobs.

    5. Not sure I've said a new role is possible either. Based off of how they do things I don't see it being realistic at all. If they wanted to do that there have been pretty ample chances with past jobs to mess around with that and they didn't.

    Edit: Since it seems like you don't understand the points I'm making I'll reiterate them.

    1. Lore in this game has zero bearing on what they'll do with a job. The lore team has said that they build lore around what the developer team does. This isn't even getting into how valid the lore interpretation of "they're only casters" is, but at the end of the day it's pointless to treat lore as terribly important.

    2. "Job fantasy" is inherently subjective, and where people see a job as being too similar others do not. Trying to predict how the development team specifically sees the issue is especially difficult to really grasp, and there isn't enough to go off of because the job that it's most similar to according to people on this board is Conjurer, which White Mage has changed from in this expansion. There isn't really any sort of counter examples to draw on to really say how those changes impact how "similar" Geomancer is.

    3. In terms of role possibility Geomancer has more than enough to justify Healer as an option. Hypothetically they could fit any job into any role regardless of past versions. Dancer certainly shows that, if nothing else. As you pointed out that's basically just killing the discussion though, so instead I opt for looking at past games and seeing what Geomancers have access to.

    Note that none of this is saying "Geomancers will explicitly be a Healer based off of past games" or some such. My stance has always been, consistently, "Geomancers could be a Healer and it wouldn't be unusual". Nothing more than that. To even suggest it might not be a Caster though seems to be a radical thought though given this multipage discourse on the matter. But I don't think that stance is unreasonable myself.
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    Last edited by MirronTulaxia; 06-04-2020 at 10:18 PM.

  3. #3
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    Quote Originally Posted by MirronTulaxia View Post
    -snip-
    First off, I want to say that your bullet points are hard to follow because you assign them arbitrarily. I had two paragraphs, with four sentences total, and you put out five bullet points. No idea how you separate them.
    (Edit: And then you added 3 more bullet points and restarted your numbering scheme. If you're arguing that I don't understand what you're saying, perhaps it's because your argument is hard to follow, and you should consider working on your legibility.)

    3. I said "most", dear.

    4. Then you missed the point of the first paragraph, that yes, any new job will always be argued as at least one of two roles (because of exactly the point you make in the first bullet), but most cases (including Geomancer) won't go too far beyond that. The second paragraph was pointing out that your essential argument, 'it wouldn't be the first time we'd seen a job added in a role it had never fit before,' could have been applied in such broad strokes as to make any discussion moot, especially when you use Dancer as an "example" (point 3) without really discussing why you even brought it up if you're just going to call it an exception anyway.

    5. You used BLU as an example of a role (Limited Jobs) which was outside of the realm of ongoing discussion. I would also point out that HW created a new role (Physical Ranged DPS) to fit the Machinist, and one of the arguments you did point out was people trying to assign RDM as a melee DPS (often as a contrasting "Magical Melee DPS" role) before its release.
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    Last edited by Archwizard; 06-04-2020 at 10:31 PM.

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